The statistic shows a revenue forecast for augmented, virtual and mixed reality headset device sales worldwide from 2015 to 2020. In 2020, revenue from AR/VR/MR device sales worldwide is expected to increase to 84.7 billion U.S. dollars.
Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars)
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Statistics
- Global revenue from virtual and augmented reality device sales 2016-2020
- Projected breakdown of global augmented and mixed reality market 2022
- Global economic impact from virtual and augmented reality technology 2016-2020
- Projected size of global augmented and VR market segments 2020-2025
- Projected user base of global augmented and VR software by segment 2020-2025
- Projected share of global augmented and VR market 2025, by reality type
- Global augmented and virtual reality headset sales share by region 2014-2019
- Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022
- Global shipments of virtual and augmented reality devices 2016-2020
- Global VR/AR device unit shipments by product type 2015-2023
- Share of people that regard VR as an exciting development Australia 2016, by income
- Virtual reality and augmented reality users U.S. 2017-2022
- Share of people that regard VR as an exciting development Australia 2016 by age
- Share of people that regard VR as an exciting development Australia 2016 by age
- Public attitudes towards VR in Australia 2016
- Global augmented reality hardware unit shipments by type 2018 and 2020
- Age distribution of Flemish VR headset adopters in Belgium 2017
- Processors used by VR users in the U.S. Q2 - Q3 2019
- Average session time of VR users in the U.S. Q2 - Q3 2019, by user type
Merrill Lynch, & Bank of America. (September 7, 2016). Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars) [Graph]. In Statista. Retrieved March 05, 2021, from https://www.statista.com/statistics/682821/ar-vr-mr-headset-revenue-worldwide/
Merrill Lynch, und Bank of America. "Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars)." Chart. September 7, 2016. Statista. Accessed March 05, 2021. https://www.statista.com/statistics/682821/ar-vr-mr-headset-revenue-worldwide/
Merrill Lynch, Bank of America. (2016). Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: March 05, 2021. https://www.statista.com/statistics/682821/ar-vr-mr-headset-revenue-worldwide/
Merrill Lynch, and Bank of America. "Augmented, Virtual and Mixed Reality Headset Sales Revenue Worldwide from 2015 to 2020 (in Billion U.S. Dollars)." Statista, Statista Inc., 7 Sep 2016, https://www.statista.com/statistics/682821/ar-vr-mr-headset-revenue-worldwide/
Merrill Lynch & Bank of America, Augmented, virtual and mixed reality headset sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/682821/ar-vr-mr-headset-revenue-worldwide/ (last visited March 05, 2021)