Gaming is a hobby enjoyed by old and young alike. However, buying the newest video games and keeping up to date with the latest gaming trends can be an expensive business. In a 2019 survey, it was found that 75 percent of seven to nine year olds bought paid in-game content in order to enhance their gaming experience.
Share of preteens who bought video game content in the United States as of September 2019, by type
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Nielsen. (November 6, 2019). Share of preteens who bought video game content in the United States as of September 2019, by type [Graph]. In Statista. Retrieved January 24, 2021, from https://www.statista.com/statistics/620674/share-of-us-consumers-purchasing-additional-gaming-content/
Nielsen. "Share of preteens who bought video game content in the United States as of September 2019, by type." Chart. November 6, 2019. Statista. Accessed January 24, 2021. https://www.statista.com/statistics/620674/share-of-us-consumers-purchasing-additional-gaming-content/
Nielsen. (2019). Share of preteens who bought video game content in the United States as of September 2019, by type. Statista. Statista Inc.. Accessed: January 24, 2021. https://www.statista.com/statistics/620674/share-of-us-consumers-purchasing-additional-gaming-content/
Nielsen. "Share of Preteens Who Bought Video Game Content in The United States as of September 2019, by Type." Statista, Statista Inc., 6 Nov 2019, https://www.statista.com/statistics/620674/share-of-us-consumers-purchasing-additional-gaming-content/
Nielsen, Share of preteens who bought video game content in the United States as of September 2019, by type Statista, https://www.statista.com/statistics/620674/share-of-us-consumers-purchasing-additional-gaming-content/ (last visited January 24, 2021)