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Virtual reality: preferred products in Germany 2015, by type of audience

Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*

Virtual reality: preferred products in Germany 2015, by type of audience This statistic displays the distribution of virtual reality (VR) products that are most likely to be purchased by respondents in Germany in 2015, broken down by the type of audience. About 24.5 percent of the general public reported they were most likely to purchase no VR product at all, whereas gamers were most likely to purchase Oculus Rift.
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Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*

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Description

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This statistic displays the distribution of virtual reality (VR) products that are most likely to be purchased by respondents in Germany in 2015, broken down by the type of audience. About 24.5 percent of the general public reported they were most likely to purchase no VR product at all, whereas gamers were most likely to purchase Oculus Rift.
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Release date
July 2016
Region
Germany
Survey time period
June 2015
Number of respondents
501 respondents
Age group
18 years and older
Method of interview
Online survey
Supplementary notes
* The sample is broken down by the type of audience: general public n=335; gamers n=166

The question was phrased as follows: "Which of the following VR products would you be most likely to purchase?"
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