Virtual reality: preferred purposes of use in Europe 2015, by type of audience

This statistic displays a ranking of purposes for using virtual reality (VR) for respondents in Europe in 2015, broken down by the type of audience. About 49.5 percent of the general public ranked sports viewing as the top purpose for the use of VR.

Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*

Sports viewing49.5%67.9%
TV/film viewing48%66.9%
Music (e.g. videos, concerts)25.7%31.3%
Training (e.g. DIY techniques, cooking how-tos)24.8%31.2%
Escaping the real world24.8%36.5%
Education (e.g. virtual classrooms)14.9%15.3%
Social Media (e.g. chat rooms)7.1%29.4%
None of the above47%7.3%
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Release date

July 2016



Survey time period

June 2015

Number of respondents

2,511 respondents

Age group

18 years and older

Method of interview

Online survey

Supplementary notes

* The sample is broken down by the type of audience: general public n=1,679; gamers n=832

The question was phrased as follows: "For what purpose do you envisage using VR?"
The countries included in these responses are: Germany, France, Italy, Spain and the United Kingdom.

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Statistics on "Virtual Reality (VR) in Europe"

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