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Non-eSport user proportion in mobile game video streaming interaction in China 2016

This graphic displays the proportion of non-eSport users who joined mobile game video streaming interaction in China in 2016, by activity. According to an online survey, 63.1 percent of non-eSport users in China had interacted on bullet screen while watching mobile game video streaming in 2016.

Proportion of non-eSport users in mobile game video streaming interaction in China in 2016

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Source

Release date

June 2017

Region

China

Survey time period

Feb 2017

Number of respondents

3,168 respondents

Method of interview

Online survey

Supplementary notes

Note: The original question in the survey was ''Do you join the interactive activities when watching mobile game video streaming?''

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Statistics on "Gaming in China "

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