Market size of client eSports games in China 2017-2025

Market size of client network eSports games in China from 2017 to 2022 with estimates until 2025

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

In cooperation with
Release date

June 2023

Region

China

Survey time period

2017 to 2022

Special properties

calculation was based on the financial results published by related enterprises and interviews with experts in iResearch statistical forecast model

Supplementary notes

*Estimate.

One yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2023).

The market size of client eSports games in China includes the total consumption of client eSports game users in mainland China.

Citation formats
Statista Accounts: Access All Statistics. Starting from $1,788 USD / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$149 USD / Month *
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " eSports market in China "

Other statistics that may interest you eSports market in China

Overview

6

Market segments

6

Games and tournaments

5

Pro teams and players

6

Streaming platforms

5

eSports fans

4

User behavior

5

Further related statistics

20
Statista Accounts: Access All Statistics. Starting from $1,788 USD / Year
Learn more about how Statista can support your business.