Sources for obtaining new information on gaming China 2016, by channel

This graph displays the sources for obtaining new information on gaming in China as of 2016, by channel. In 2016, 45.6 percent of Chinese gamers got information regarding new games through social networks like Wechat, QQ and Weibo.

Sources for obtaining new information on gaming in China as of 2016, by channel

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Source

Release date

November 2016

Region

Asia, China

Survey time period

2016

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