This statistic presents the gaming video content (GVC) revenue worldwide in 2016, broken down by region. According to the findings, GVC revenue in North America reached approximately 1.6 billion U.S. dollars. Europe followed close behind, with a reported revenue of 1.5 billion U.S. dollars that year.
Gaming video content (GVC) revenue worldwide in 2016, by region
(in million U.S. dollars)
Characteristic
Revenue in million U.S. dollars
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Various sources (DVD and Beyond). (January 19, 2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph]. In Statista. Retrieved July 27, 2024, from https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars)." Chart. January 19, 2017. Statista. Accessed July 27, 2024. https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). (2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars). Statista. Statista Inc.. Accessed: July 27, 2024. https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming Video Content (Gvc) Revenue Worldwide in 2016, by Region (in Million U.S. Dollars)." Statista, Statista Inc., 19 Jan 2017, https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond), Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) Statista, https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/ (last visited July 27, 2024)
Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph], Various sources (DVD and Beyond), January 19, 2017. [Online]. Available: https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/