In 2025, loot boxes are projected to generate 20.3 billion U.S. dollars in annual revenues, up from an estimated 15 billion U.S. dollars in 2020. Loot boxes are a common way for players to make in-game purchases but not every consumer is always happy with their randomized loot.
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025
(in million U.S. dollars)
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Juniper Research. (May 31, 2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025 (in million U.S. dollars) [Graph]. In Statista. Retrieved May 22, 2022, from https://www.statista.com/statistics/829395/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025 (in million U.S. dollars)." Chart. May 31, 2021. Statista. Accessed May 22, 2022. https://www.statista.com/statistics/829395/consumer-spending-loot-boxes-skins/
Juniper Research. (2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025 (in million U.S. dollars). Statista. Statista Inc.. Accessed: May 22, 2022. https://www.statista.com/statistics/829395/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer Spending on Gaming Loot Boxes and Currency Packs Worldwide from 2020 to 2025 (in Million U.S. Dollars)." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/829395/consumer-spending-loot-boxes-skins/
Juniper Research, Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025 (in million U.S. dollars) Statista, https://www.statista.com/statistics/829395/consumer-spending-loot-boxes-skins/ (last visited May 22, 2022)