Paid content in media - Statistics & Facts
Statistics and facts about paid content in print media
With newspaper and magazine circulation at an all time low in the United States, publishers are changing their priorities by focusing on the possibilities of the internet for accessing content. Charging for content is one way for these publishers to ensure that their businesses remain profitable. In 2013, it was forecasted that paid content revenue in the United States would reach 7.5 billion dollars, signaling a two billion dollar increase since 2009. Of that market, the category which generated the most revenue was expected to be games with 2.8 billion dollars worth of revenue in 2013, compared to entertainment content with only 0.9 billion dollars for the same year.
Arguably, the main reason for the adoption of paywalls by newspaper and magazine companies online is to generate extra revenue. In 2011, newspaper publishers in the United States were asked whether they charge users for online content. In 2011, only 41 percent said that they did charge, whereas as of late 2013, this share had grown to 70 percent of newspaper publishers. If the trend for charging continues, paywalls will become an increasingly common feature for online media companies. Another reason for introducing paywalls is the expectation that they will attract subscribers back to print editions. As of 2013, 33 percent of online newspaper companies admitted that the impact of a paywall on their news content had led to a decrease in online traffic, whereas a further ten percent did not know of the impact.
Consumer attitudes towards paywalls have been surveyed and in 2012, 52 percent of media professionals stated that when they encountered a paywall, they immediately left the site. On the other hand, four percent applauded the site for its business acumen. Consumers were also surveyed on what incentives they consider the most persuasive to encourage them to purchase online content. Promotional offers or a discount trial period was considered the most persuasive incentive with 55 percent share of respondents. Other responses included access to content only available to members or paid subscribers and enrollment in a points or loyalty program as attractive incentives.
Across the globe, incentives appear to have worked in some countries more than others. As of February 2013, of the consumers who were asked; Have you paid for online news content in the last year? Brazilian consumers in urban areas had the largest share worldwide with 22 percent on respondents answering yes. The United States was ranked 5th with 11 percent of consumers whilst the United Kingdom trailed behind with only seven percent of consumers.
In the United States when it comes to incentives, strategies, or just content worthy of people’s hard earned cash, the New York Time Company is leading the way by number of paid subscribers for digital online products. As of the second quarter of 2014, they had 831 thousand paid subscribers. The New York Times also lead the field in terms of smartphone editions of U.S. newspaper with the largest paid nonreplica circulation. As of March 2014, they had a circulation of over 75.2 thousand, in comparison with their nearest rival the Wall Street Journal with 56.7 thousand.
Photo: Wikimedia/cc, Icarusreader
|Paid content market value in the U.S.||$7.5bn||Details →|
|Projected value of the global mobile content market by 2017||$18.6bn||Details →|
|Circulation of the digital Wall Street Journal edition||537,469||Details →|
|Digital replica circulation of Game Informer Magazine||2,894,248||Details →|
|Mobile web audience of Allrecipes magazine||35.81 million||Details →|
|Print media apps||Values||Statistic|
|Most tablet users prefer mobile web to access newspaper or magazine content||41%||Details →|
|Share of North American publishers targeting Apple's iPhone with their apps||61%||Details →|
- Types of online newspaper content readers paid for worldwide in 2010Types of online newspaper content readers paid for worldwide in 2010
What kind of online newspaper content do you pay for?
- Devices and operating systems targeted by North American publishers in 2011+Devices and operating systems targeted by North American publishers in 2011
Share of North American publishers targeting the following devices and operating systems with their apps
- Value of the global mobile content market 2011 and 2017+Value of the global mobile content market 2011 and 2017
Value of the global mobile content market in 2011 and 2017 (in billion U.S. dollars)
- Number of newspapers with a digital subscription in the U.S. 1997-2015+Number of newspapers with a digital subscription in the U.S. 1997-2015
Number of newspapers with a digital subscription in the United States from 1997 to 2015
- Incentives to pay for online content in the United States in 2012+Incentives to pay for online content in the United States in 2012
Which of the following incentives do you consider the most persuasive to encourage purchase of online content?
- Paid content market value in the U.S. from 2009 to 2013+Paid content market value in the U.S. from 2009 to 2013
Paid content revenue in the United States from 2009 to 2013 (in billion U.S. dollars)
- The complete topic in one convenient package
- Instant access and download
- Great time-saver
- Share of Pokémon GO in-app spenders in the U.S. 2016, by ageShare of Pokémon GO in-app spenders in the U.S. 2016, by age
- Leading 100 American retailers based on U.S. retail sales 2015Leading 100 American retailers based on U.S. retail sales 2015
- Most popular Apple App Store categories 2016Most popular Apple App Store categories 2016
- Time spent with media in the U.S. 2011-2018Time spent with media in the U.S. 2011-2018
- Global newspaper audience 2015, by platformGlobal newspaper audience 2015, by platform