The gaming business segment of CyberAgent, Inc. generated about 228.4 billion Japanese yen in net sales in the 2022 fiscal year, which represented a decrease of around 34 billion yen compared to the previous year. Next to video games, the company engages in internet advertising, media, investment development, and other businesses. CyberAgent was founded in 1998 and is headquartered in Tokyo.
Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen)
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CyberAgent. (December 31, 2022). Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen) [Graph]. In Statista. Retrieved June 02, 2023, from https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/
CyberAgent. "Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen)." Chart. December 31, 2022. Statista. Accessed June 02, 2023. https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/
CyberAgent. (2022). Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen). Statista. Statista Inc.. Accessed: June 02, 2023. https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/
CyberAgent. "Net Sales of The Game Business of Cyberagent, Inc. from Fiscal Year 2018 to 2022 (in Billion Japanese Yen)." Statista, Statista Inc., 31 Dec 2022, https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/
CyberAgent, Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen) Statista, https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/ (last visited June 02, 2023)
Net sales of the game business of CyberAgent, Inc. from fiscal year 2018 to 2022 (in billion Japanese yen) [Graph], CyberAgent, December 31, 2022. [Online]. Available: https://www.statista.com/statistics/1096472/cyberagent-net-sales-game-business/