eSports familiarity APAC 2020, by country

eSports familiarity in the Asia-Pacific region in 2020, by country or territory

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Release date

October 2020

Region

Asia, APAC

Survey time period

September 2020

Number of respondents

13,495 respondents

Method of interview

Online survey

Supplementary notes

The respondents answered the question “which of the following best describes eSports?” with four options, the correct option being: competitive video gaming, primarily in the form of organized/professional events.

Citation formats
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$199 USD / Month *
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " eSports market in the Asia-Pacific region "

Other statistics that may interest you eSports market in the Asia-Pacific region

Overview

5

Market revenue

4

Market segments

7

Tournament earnings

5

Number of professional players

5

Leading professional players

6

User preferences

5

Further related statistics

16
Statista Accounts: Access All Statistics. Starting from $2,388 USD / Year
Learn more about how Statista can support your business.