non hyper-casual gaming sessions in Singapore grew by 151 percent.
Between 2020 and the first half of 2021, sessions of hyper-casual mobile games in Singapore experienced a growth by over 21 percent. During the same time period, Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$229 USD $199 USD / Month *
in the first 12 months
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you Mobile gaming in Japan
Overview
6
- Premium Statistic Video gaming market size worldwide 2020-2025
- Premium Statistic Value of the global video game market 2017-2026, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Gaming market size in Japan FY 2020-2027
- Premium Statistic Mobile and social game market size Japan 2015-2021
- Premium Statistic Leading mobile games Japan 2022, based on sales
Major companies
5
Monthly app revenue of leading mobile games
6
- Premium Statistic Monthly app revenue of Uma Musume Pretty Derby in Japan 2022
- Premium Statistic Monthly app revenue of Fate/Grand Order in Japan 2022
- Premium Statistic Monthly app revenue of Monster Strike in Japan 2022
- Premium Statistic Monthly app revenue of Puzzle & Dragons in Japan 2022
- Premium Statistic Monthly app revenue of Dragon Quest Walk in Japan 2022
- Premium Statistic Monthly app revenue of Genshin Impact in Japan 2022
Consumer behavior
6
- Premium Statistic Most used devices for video games in Japan 2023
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022
- Premium Statistic Frequency of playing mobiles games via smartphone Japan 2022, by age group
- Premium Statistic Time spent playing mobile games per weekday in Japan 2021
- Premium Statistic Time spent playing mobile games per weekend day in Japan 2021
- Premium Statistic Leading mobile game genres on smartphones Japan 2022
Consumer spending
6
- Premium Statistic Mobile game in-app purchase experience in Japan 2021
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022
- Premium Statistic Share of users who spent money on smartphone games in past month Japan 2022, by age
- Premium Statistic Attitude on in-game billing among teenagers Japan 2022, by gender
- Premium Statistic Monthly spending on smartphone games in Japan 2022
- Premium Statistic Leading types of goods smartphone gamers spent money on in past month Japan 2022
Further Content: You might find this interesting as well
Statista. (March 9, 2022). Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country [Graph]. In Statista. Retrieved October 01, 2023, from https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. "Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country." Chart. March 9, 2022. Statista. Accessed October 01, 2023. https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. (2022). Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country. Statista. Statista Inc.. Accessed: October 01, 2023. https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista. "Growth Rate of Hyper-casual Mobile Gaming Sessions in Asia from 2019 to 2021, by Selected Country." Statista, Statista Inc., 9 Mar 2022, https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/
Statista, Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country Statista, https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/ (last visited October 01, 2023)
Growth rate of hyper-casual mobile gaming sessions in Asia from 2019 to 2021, by selected country [Graph], Statista, March 9, 2022. [Online]. Available: https://www.statista.com/statistics/1295921/asia-hyper-casual-mobile-gaming-sessions-growth-by-country/