In 2023, consumers in the United Kingdom spent 495 million British pounds on boxed software, up 5 percent from the previous year, in which consumers spent 489 million British pounds on boxed software. Digital console games accounted for the biggest share of the UK gaming market with 2.48 billion British pounds in annual consumer spending.
Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector
(in million GBP)
Events spending is defined as "the price paid for tickets to games consumer shows." Movies and soundtracks spending is defined as "soundtracks, adaptations and movie/ anime spin-offs." Toys are defined as "spin-off kids toys based on video games brands." Mobile gaming spending is defined as spending on "download-to-own apps and in-game purchases." Accessories and points cards spending consists of spending on "hardware plus Skylanders and pre-paid cards." Consoles spending consists of "spending on pure games machines." Boxed software spending consists of "physical video games sales." Pre-owned is defined as "used software." Books and magazines is defined as "game guides, Minecraft books and consumer magazines."
Data for years prevous to 2019 were published earlier by MCV/UKIE. In some years, different categorizations were used than in later years. In 2016, the category "Specialist PC gaming hardware" was added. 2019 figures are revised as of 2020.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Ukie. (April 11, 2024). Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector (in million GBP) [Graph]. In Statista. Retrieved November 09, 2024, from https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/
Ukie. "Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector (in million GBP)." Chart. April 11, 2024. Statista. Accessed November 09, 2024. https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/
Ukie. (2024). Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector (in million GBP). Statista. Statista Inc.. Accessed: November 09, 2024. https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/
Ukie. "Value of The Games Industry Market in The United Kingdom (Uk) from 2011 to 2023, by Sector (in Million Gbp)." Statista, Statista Inc., 11 Apr 2024, https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/
Ukie, Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector (in million GBP) Statista, https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/ (last visited November 09, 2024)
Value of the games industry market in the United Kingdom (UK) from 2011 to 2023, by sector (in million GBP) [Graph], Ukie, April 11, 2024. [Online]. Available: https://www.statista.com/statistics/273511/consumer-spending-on-games-industry-products-in-the-uk-by-sector/