Video games industry market value in the United Kingdom (UK) 2011-2022, by sector

Value of the games industry market in the United Kingdom (UK) from 2011 to 2022, by sector

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Release date

April 2023


United Kingdom

Survey time period

2011 to 2022

Supplementary notes

Events spending is defined as "the price paid for tickets to games consumer shows."
Movies and soundtracks spending is defined as "soundtracks, adaptations and movie/ anime spin-offs."
Toys are defined as "spin-off kids toys based on video games brands."
Mobile gaming spending is defined as spending on "download-to-own apps and in-game purchases."
Accessories and points cards spending consists of spending on "hardware plus Skylanders and pre-paid cards."
Consoles spending consists of "spending on pure games machines."
Boxed software spending consists of "physical video games sales."
Pre-owned is defined as "used software."
Books and magazines is defined as "game guides, Minecraft books and consumer magazines."

Data for years prevous to 2019 were published earlier by MCV/UKIE. In some years, different categorizations were used than in later years. In 2016, the category "Specialist PC gaming hardware" was added. 2019 figures are revised as of 2020.

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