Top grossing iPhone mobile gaming apps in the United States as of November 2017, ranked by daily revenue (in U.S. dollars)

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Daily revenue in U.S. dollars
Candy Crush Saga 2,166,978
Clash of Clans 1,624,554
Clash Royale 1,245,871
DRAGON BALL Z DOKKAN BATTLE979,915
MADDEN NFL Football855,216
Candy Crush Soda Saga 724,383
MARVEL Contest of Champions462,201
Fire Emblem Heroes445,924
Slotomania: Vegas Slots Casino426,141
Homescapes372,668

© Statista 2017

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Description Source More information
This statistic presents an overview of the top grossing iPhone mobile gaming apps as of November 2017. During the survey period, it was estimated that first-ranked Candy Crush Saga was generating about 2.17 million U.S. dollars in daily revenue.
Mobile gaming apps – additional information

A mobile game refers to any video game that is played on any mobile device including phones, tablets, media players and even calculators. The industry has come a long way since the days of Tetris and Snake.

Mobile gaming is an important sector for the larger video gaming industry both worldwide and domestically. On a global scale, North American mobile games market was the second largest in 2016 based on revenues. In the United States alone, mobile games were calculated to bring in more than 5.5 billion U.S. dollars in revenue to the entire digital games industry in 2016. That was double the amount that was attributed to console gaming that year.

In November 2016, games accounted for 11 percent of the time U.S. mobile users spent with apps, which made gaming apps the third most popular category at that time. Furthermore, as of March 2017, more than 25 percent of available apps in the Apple App Store were gaming apps. The latest figures from February 2017, show that Words With Friends was the third most popular gaming app in the U.S. at that time, based on the number of monthly users.

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Release date
November 2017
Region
United States
Survey time period
November 1, 2017
Special properties
iPhone only
Supplementary notes
iPhone only, excluding iPad.
All revenue figures are estimates.

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