Displaying huge increases of value from 2014 onwards, the mobile content market in the Asia Pacific region was forecasted to be worth a staggering seventy billion U.S. dollars by 2021. Considering the market was worth just 11.6 billion U.S. dollars in 2014, it is certainly fair to determine that Asia Pacific has experienced monumental growth throughout the past decade.
Strength of Asia Pacific gaming
It is known that the Asia Pacific region makes up almost half of the games market revenue worldwide, with globally renown Asian Pacific gaming giants continuing to display huge revenues. Although many countries throughout the region have strong gaming industries, it cannot be denied that China leads the Asia Pacific gaming sector. Not only does China reign in Asia Pacific, but China stands as the leading gaming market globally in terms of revenue, beating the United States to the top spot. Throughout the past decade, China, like many other Asia Pacific countries, has exhibited huge increases in mobile game sales revenue.
The rise of mobile gaming
The mobile gaming sector in Asia Pacific has experienced a surge in users throughout recent years. Now more than ever, consumers, such as those in South Korea, are choosing to play mobile games rather than traditional games involving consoles. The rise in the number of smartphones is likely a main factor as to why the mobile gaming industry has seen dramatic growth. Increased smartphone ownership allows easier game accessibility for consumers, while making it easier for consumers to make in-game purchases. Thus, boosting the mobile gaming industry further.
Mobile gaming content market value in Asia from 2014 to 2020 with a forecast for 2021
(in billion U.S. dollars)
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Capcom. (November 18, 2021). Mobile gaming content market value in Asia from 2014 to 2020 with a forecast for 2021 (in billion U.S. dollars) [Graph]. In Statista. Retrieved August 11, 2022, from https://www.statista.com/statistics/292477/mobile-market-size-asia/
Capcom. "Mobile gaming content market value in Asia from 2014 to 2020 with a forecast for 2021 (in billion U.S. dollars)." Chart. November 18, 2021. Statista. Accessed August 11, 2022. https://www.statista.com/statistics/292477/mobile-market-size-asia/
Capcom. (2021). Mobile gaming content market value in Asia from 2014 to 2020 with a forecast for 2021 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: August 11, 2022. https://www.statista.com/statistics/292477/mobile-market-size-asia/
Capcom. "Mobile Gaming Content Market Value in Asia from 2014 to 2020 with a Forecast for 2021 (in Billion U.S. Dollars)." Statista, Statista Inc., 18 Nov 2021, https://www.statista.com/statistics/292477/mobile-market-size-asia/
Capcom, Mobile gaming content market value in Asia from 2014 to 2020 with a forecast for 2021 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/292477/mobile-market-size-asia/ (last visited August 11, 2022)