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Mobile contents market value in Asia 2011-2020
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Mobile contents market value in Asia from 2011 to 2019 (in billion U.S. dollars)
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- Release date
- November 2018
- Region
- Asia
- Survey time period
- 2011 to 2017
- Supplementary notes
-
* Forecast.
Figures for periods prior to 2016 come from earlier publications.
- Region
- Asia
- Survey time period
- 2011 to 2017
- Supplementary notes
-
* Forecast.
Figures for periods prior to 2016 come from earlier publications.
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Everything On "Gaming in Asia" in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
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- Industry overview
- Games market revenue worldwide from 2015 to 2018, by region (in billion U.S. dollars)Games market revenue worldwide 2015-2018, by region
- Share of internet users playing games on PC or laptop in selected countries worldwide in 2nd quarter 2017PC gaming reach in selected markets worldwide Q2 2017
- Leading gaming markets in Asia as of October 2017, by gaming revenue (in million U.S. dollars)Leading gaming markets in Asia 2017, by revenue
- Leading ten gaming markets in Asia-Pacific as of January 2019, by revenue (in million U.S. dollars)Game revenue in selected Asia-Pacific countries in 2019
- Gaming revenue distribution in Southeast Asia in 2015 and 2018, by categorySoutheast Asia gaming revenue share 2015-2018, by category
- Value of venture capital (VC) investments in gaming companies worldwide from 2010 to 2015, by region (in million U.S. dollars)Global value of venture capital investments in gaming companies 2010-2015, by region
- Number of gaming companies that received venture capital (VC) investments worldwide from 2010 to 2015, by regionGlobal number of gaming companies receiving VC investments 2010-2015, by region
- Estimate of worldwide eSports market revenue in 2017, by region (in million U.S. dollars)Global eSports market revenue 2017, by region
- Largest markets
- Video game industry revenue in China from 1st half 2008 to 1st half 2017 (in billion yuan)Video game revenue in China H1 2008 - H1 2017
- Video game revenue in China from 2010 to 2019 (in billion U.S. dollars)Video game revenue in China 2010-2019
- China's domestically developed video game revenue from 1st half 2008 to 1st half 2017 (in billion yuan)Domestically developed video game revenue China H1 2008 - H1 2017
- Value of the gaming industry in India from 2007 to 2021 (in billion Indian rupees)Value of the gaming industry in India from 2007 to 2021
- Value of the console gaming market in India from 2016 to 2022 (in million U.S. dollars)Market value of console gaming in India 2016-2022
- Value of the game market in Japan from 2012 to 2015 (in billion Japanese yen)Value of the game market in Japan 2012-2015
- Value of the game market in Japan in 2015, by segment (in billion Japanese yen)Value of the game market in Japan 2015, by segment
- Gaming revenue share in Southeast Asia from 2013 to 2017, by countrySoutheast Asia gaming revenue share 2013-2017, by country
- Market leaders
- Capcom's net sales in the fiscal years 2002 to 2018 (in billion yen)Capcom's net sales from 2002 to 2018
- Capcom's net income in the fiscal years 2002 to 2018 (in billion of yen)Capcom's net income from 2002 to 2018
- Capcom consumer game unit shipments in the fiscal years 2004 to 2018 (in million units)Capcom consumer game unit shipments from 2004-2018
- Nintendo's revenue from fiscal 2014 to 2018, by region (in million Japanese yen)Nintendo revenue 2014 -2018, by region
- Nintendo's revenue from fiscal 2016 to 2018, by product (in million Japanese yen)Nintendo: revenue 2016-2018, by product
- Namco Bandai's net sales by geographic region from FY2011 to FY2018 (in million U.S. dollars)Revenue of Namco Bandai by geographic region from 2011 to 2018
- Sony's gaming entertainment & consumer electronics segment unit sales worldwide from 2012 to 2017 (in millions)*Sony unit sales of hardware entertainment systems & consumer electronics 2012-2017
- Net sales and operating income of Sony's game and network services (G&NS) in the fiscal years 2012 to 2017 (in billion yen)Sony game and network services: net sales & operating income 2012-2017
- Digital games
- Digital games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)Digital games revenue in Asia 2014-2017
- Social games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)Social games revenue in Asia 2014-2017
- Number of social games monthly active users (MAU) in Asia from 2014 to 2017 (in millions)Number of social games MAU in Asia 2014-2017
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)F2P & P2P MMO games market value worldwide 2016, by region
- Share of the gaming industry across India in 2016, by game typeMarket share of the gaming industry in India - by game type 2016
- Forecast of Video Games users by segment in Japan from 2017 to 2023 (in million)Forecast of Video Games users by segment in Japan 2017-2023
- Forecast of Video Games users by segment in China from 2017 to 2023 (in million)Forecast of Video Games users by segment in China 2017-2023
- eSports market revenue in Asia in 2016, by segment (in million U.S. dollars)Revenue of the eSports market in Asia in 2016, by segment
- Mobile games
- Mobile contents market value in Asia from 2011 to 2019 (in billion U.S. dollars)Mobile contents market value in Asia 2011-2020
- Mobile games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)Mobile games revenue in Asia 2014-2017
- Mobile gaming revenue in selected countries in Southeast Asia (SEA) in 2016 (in million U.S. dollars)Southeast Asia mobile games revenue in selected countries 2016
- Number of mobile games monthly active users (MAU) in Asia from 2014 to 2017 (in billions)Number of mobile games MAU in Asia 2014-2017
- Number of mobile gamers in India from 2013 to 2016, by device (in millions)Number of mobile gamers in India 2013-2016, by device
- Number of mobile gamers in China from 2013 to 2016, by device (in millions)Number of mobile gamers in China 2013-2016, by device
- Distribution of mobile gamers in selected countries in Southeast Asia (SEA) in 2016, by age group and genderSoutheast Asia mobile gamer share in selected countries 2016, by age and gender
- Annual revenues generated by Pokémon Go in Asia Pacific from 2016 to 2020, by OS (in million U.S. dollars)Annual revenue from Pokémon Go in Asia Pacific 2016-2020, by OS
- Ad-supported mobile gaming revenue growth in the U.S. 2010-2015
- Preferred game genres among mobile gamers in Asia 2013
- Search volume index of Pokémon GO in Spain in July 2016, by day of the month
- Search volume of Pokémon GO in Spain 2016, by region
- Video gaming on smartphone in the United Kingdom (UK) 2014-2015
- Digital games industry revenue distribution in the U.S. 2014, by category
- Mobile phone ownership among mobile gamers in Asia 2013, by brand
- Gaming via mobile phone in the United Kingdom (UK) 2012-2017, by gender
- Video games revenue in Germany 2003-2014, by platform
- Mobile game in-app purchase motivators 2014, by device
- Value of the smartphone game market in Japan 2012-2014, by platform
- Mobile games industry revenue generated in European countries 2014
- Value of the smartphone game market in Japan 2012-2016
- Mobile gaming share of total gaming revenue worldwide from 2008 to 2017
- Time spent accessing mobile content in the United Kingdom (UK) 2015
- Newspaper app usage in the U.S. 2014, by device
- Share of average mobile game played in Saudi Arabia by frequency 2017
- Mobile content market size Japan 2010-2016
- Forecast: operating revenue metallurgy equipment manufacture China 2008-2020
- Mobile games publishers
- Gaming in Asia
- Online gaming in the United Kingdom (UK)
- Mobile gaming in the U.S.
- Gaming monetization
- Video game industry in Europe
- Video game industry in Spain
- Video game industry in the United Kingdom (UK)
- Digital Australia Report 2018
- Video games in Sweden
- Video games in Norway
- Gamers & gaming in the United Kingdom (UK)
- Online gaming
- Digital games in the U.S. (DMO)
- Video game market in France
- Gaming revenue distribution in Southeast Asia in 2015 and 2018, by category
- Estimate of worldwide eSports market revenue in 2017, by region (in million U.S. dollars)
- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)
- Gaming revenue share in Southeast Asia from 2013 to 2017, by country
- Number of mobile gamers in Southeast Asia from 2016 to 2021 (in millions)
- Capcom's net sales in the fiscal years 2002 to 2018 (in billion yen)
- Capcom's net income in the fiscal years 2002 to 2018 (in billion of yen)
- Nintendo's revenue from fiscal 2014 to 2018, by region (in million Japanese yen)
- Sony's gaming entertainment & consumer electronics segment unit sales worldwide from 2012 to 2017 (in millions)*
- Sales revenue of Netmarble Games from 2015 to 2017 (in trillion South Korean won)
- Mobile phone ownership among mobile gamers in Japan and South Korea in 2013, by brand
- Do you ever play games at home or elsewhere via a mobile phone?
- Video games industry revenue in Germany from 2003 to 2014, by platform (in million euros)
- Share of time spent accessing mobile content in the United Kingdom (UK) in March 2015, by category
- Operating revenue of metallurgy equipment manufacture (ICNEA 3516) in China from 2008 to 2020 (in million U.S. dollars)
- Games market revenue worldwide from 2015 to 2018, by region (in billion U.S. dollars)
- Share of internet users playing games on PC or laptop in selected countries worldwide in 2nd quarter 2017
- Leading gaming markets in Asia as of October 2017, by gaming revenue (in million U.S. dollars)
- Leading ten gaming markets in Asia-Pacific as of January 2019, by revenue (in million U.S. dollars)
- Value of venture capital (VC) investments in gaming companies worldwide from 2010 to 2015, by region (in million U.S. dollars)
- Number of gaming companies that received venture capital (VC) investments worldwide from 2010 to 2015, by region
- Number of video gamers worldwide in 2016, by region (in millions)
- Video game industry revenue in China from 1st half 2008 to 1st half 2017 (in billion yuan)
- Video game revenue in China from 2010 to 2019 (in billion U.S. dollars)
- China's domestically developed video game revenue from 1st half 2008 to 1st half 2017 (in billion yuan)
- Value of the gaming industry in India from 2007 to 2021 (in billion Indian rupees)
- Value of the console gaming market in India from 2016 to 2022 (in million U.S. dollars)
- Value of the game market in Japan from 2012 to 2015 (in billion Japanese yen)
- Value of the game market in Japan in 2015, by segment (in billion Japanese yen)
- Capcom consumer game unit shipments in the fiscal years 2004 to 2018 (in million units)
- Nintendo's revenue from fiscal 2016 to 2018, by product (in million Japanese yen)
- Namco Bandai's net sales by geographic region from FY2011 to FY2018 (in million U.S. dollars)
- Net sales and operating income of Sony's game and network services (G&NS) in the fiscal years 2012 to 2017 (in billion yen)
- Annual online games revenue generated by Tencent Holdings from 2010 to 2017 (in billion yuan)
- Annual revenue of GREE Inc. from 2008 to 2018 (in billion Japanese yen)
- Annual revenue generated by Kongzhong Corporation from 2010 to 2015, by segment (in million U.S. dollars)
- DeNA's annual net sales from 2011 to 2017 (in billion yen)
- Digital games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)
- Social games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)
- Number of social games monthly active users (MAU) in Asia from 2014 to 2017 (in millions)
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)
- Share of the gaming industry across India in 2016, by game type
- Forecast of Video Games users by segment in Japan from 2017 to 2023 (in million)
- Forecast of Video Games users by segment in China from 2017 to 2023 (in million)
- eSports market revenue in Asia in 2016, by segment (in million U.S. dollars)
- Annual revenue growth of e-sports market in China from 2012 to 2021 (in million U.S. dollars)
- Mobile contents market value in Asia from 2011 to 2019 (in billion U.S. dollars)
- Mobile games revenue in Asia from 2014 to 2017 (in billion U.S. dollars)
- Mobile gaming revenue in selected countries in Southeast Asia (SEA) in 2016 (in million U.S. dollars)
- Number of mobile games monthly active users (MAU) in Asia from 2014 to 2017 (in billions)
- Number of mobile gamers in India from 2013 to 2016, by device (in millions)
- Number of mobile gamers in China from 2013 to 2016, by device (in millions)
- Distribution of mobile gamers in selected countries in Southeast Asia (SEA) in 2016, by age group and gender
- Annual revenues generated by Pokémon Go in Asia Pacific from 2016 to 2020, by OS (in million U.S. dollars)
- Number of active users of Pokémon Go in Asia Pacific from 2016 to 2020, by OS (in millions)
- Ad-supported mobile gaming revenue growth in the United States from 2010 to 2015
- Preferred game genres among mobile gamers in Japan and South Korea in 2013
- Search volume index of the Pokémon GO app in Spain in July 2016, by day of the month
- Search volume index of the Pokémon GO app in Spain in 2016, by autonomous community
- Penetration of video gaming on smartphones in the United Kingdom (UK) from 2014 to 2015
- Distribution of digital games industry revenue in the United States in 2014, by game category
- Mobile game in-app purchase motivators worldwide as of September 2014, by device
- Value of the smartphone game market in Japan from 2012 to 2014, by platform (in billion yen)
- Revenues generated by the mobile video game industry in selected European countries in 2014 (in billion U.S. dollars)
- Value of the smartphone game market in Japan from 2012 to 2016 (in billion yen)
- Mobile gaming share of total gaming revenue worldwide from 2008 to 2017
- Newspaper app usage in the United States in 1st quarter 2014, by device
- Share of average mobile game played in Saudi Arabia in 2017, by frequency
- Mobile content market size in Japan from 2010 to 2016 (in trillion Japanese yen)
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