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Share of U.S. consumers playing video games 2015, by ethnicity
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Percentage of consumers who ever play video games in the United States as of July 2015, by ethnicity
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Description
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- Release date
- December 2015
- Region
- United States
- Survey time period
- June 10 to July 12, 2015
- Number of respondents
- 925 respondents
- Age group
- 18 years and older
- Method of interview
- Telephone interview
- Supplementary notes
- Question: "Do you ever play video games on a computer, TV, game console, or portable device like a cellphone?"
- Region
- United States
- Survey time period
- June 10 to July 12, 2015
- Number of respondents
- 925 respondents
- Age group
- 18 years and older
- Method of interview
- Telephone interview
- Supplementary notes
- Question: "Do you ever play video games on a computer, TV, game console, or portable device like a cellphone?"




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- Overview
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- Estimate of worldwide eSports market revenue in 2017, by region (in million U.S. dollars)Global eSports market revenue 2017, by region
- Leading eSports markets worldwide in 2015 and 2016, by sales revenue (in million euros)Leading eSports countries worldwide 2015-2016, by revenue
- eSports market revenue worldwide in 2017, by segment (in million U.S. dollars)Global revenue of the eSports market 2017, by segment
- eSports market revenue in North America by segment in 2016 (in million U.S. dollars)Revenue of the eSports market in North America 2016, by segment
- Distribution of major eSports events worldwide in 2016, by regionShare of eSports events worldwide 2016, by region
- Distribution of revenue from major eSports events ticket sales worldwide in 2016, by regionShare of eSports ticket sales revenue worldwide 2016, by region
- Annual combined eSports prize pools worldwide from 2010 to 2017 (in million U.S. dollars)Annual eSports prize pools worldwide 2010-2017
- Users and usage
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- Distribution of eSports frequent viewers and enthusiasts worldwide in 2017, by regionShare of eSports frequent viewers worldwide 2017, by region
- Time spent watching eSports video worldwide in 2012, 2013 and 2018 (in billion hours)Time spent watching eSports video worldwide 2012-2018
- eSports viewership reach in the United States from 2013 to 2016eSports viewership penetration in the United States 2016
- Daily time spent watching eSports worldwide as of May 2017, by genderDaily time spent watching eSports worldwide 2017, by gender
- Frequency of watching eSports videos and live streams among gamers in the United States as of December 2016Frequency of watching eSports videos and streams in the U.S. 2016
- Distribution of eSports viewership among selected eSports games fans worldwide as of May 2017, by sourceShare of eSports viewership among selected games fans worldwide 2017, by source
- Number of viewers of eSports related programs on television in the United States in 2017 (in thousands)Number of eSports events TV viewers in the U.S. 2017
- Market leaders
- Leading eSports games worldwide in 2018, by cumulative tournament prize pool (in million U.S. dollars)Leading eSports games worldwide 2018, by tournament prize pool
- Leading eSports tournaments worldwide as of October 2018, ranked by overall prize pool (in million U.S. dollars)Leading eSports tournaments worldwide as of October 2018, by prize pool
- Number of players of selected eSports games worldwide as of August 2017 (in million)Number of eSports games players worldwide 2017
- Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017eSports selected franchise reach among gamers worldwide 2017
- Distribution of annual prize pool in eSports worldwide in 2017, by gameShare of annual eSports prize pool worldwide in 2017, by game
- Leading female eSports players worldwide as of January 2019, by overall earnings (in 1,000 U.S. dollars)Leading female eSports players worldwide 2019, by overall earnings
- Leading eSports players worldwide as of January 2019, by overall earnings (in 1,000 U.S. dollars)Leading eSports players worldwide 2019, by overall earnings
- Marketing and advertising
- Brand spending on eSports sponsorship and advertising worldwide from 2015 to 2020 (in million U.S. dollars)Brand spend on eSports sponsorship and advertising worldwide 2015-2020
- Estimated eSports sponsorship revenue worldwide in 2016 and 2020 (in billion U.S. dollars)Global eSports sponsorship revenue 2016 and 2020
- Estimated number of eSports sponsorships in selected industries in the United States between January 2016 and August 2017Number of eSports sponsorships in the U.S. 2016-2017, by vertical
- Leading ways for brands to engage in eSports marketing according to eSports fans in the United States as of March 2017U.S. brands most engaging marketing methods according to eSports fans 2017
- eSports fan attitude towards advertising during eSports worldwide as of May 2017Fan attitude towards advertising during eSports worldwide 2017
- Share of consumers extremely interested in selected activities at live eSports events in the United States as of March 2017U.S. consumers interested in activities at live eSports events 2017
- Leading brands eSports viewers recall seeing advertised during eSports events in the United States as of March 2017eSports events ads brand recall among fans in the U.S. 2017
- Number of mentions of selected brands by major eSports social media influencers worldwide in 2015 and 2016Number of brand mentions among eSports influencers worldwide 2015-2016
- eSports betting
- eSports betting total amount wagered worldwide in 2015 and 2020 (in million U.S. dollars)eSports betting market wagers worldwide 2015-2020
- Estimated total amount wagered on eSports on cash gambling sites worldwide in 2016, by product type (in million U.S. dollars)Estimated eSports betting turnover worldwide 2016, by product type
- Estimated amount wagered for in-game activities of video gamers worldwide from 2016 to 2020 (in billion U.S. dollars)Global amount wagered on video gaming in-game activities 2016-2020
- Distribution of the eSportsbook total amount wagered worldwide in 2016, by game Estimated eSportsbook betting handle share worldwide 2016, by game
- eSports betting market revenue worldwide in 2015 and 2020 (in million U.S. dollars)eSports betting market revenue worldwide 2015-2020
- eSports startup funding
- Value of investments in eSports startups worldwide from 2012 to 2017 (in million U.S. dollars)eSports startups investment value worldwide 2012-2017
- Number of investments in eSports startups worldwide from 2012 to 2017 eSports startups investment deal number worldwide 2012-2017
- Estimated value of venture capital funding of selected eSports-related startups in the United States in 2017 (in 1,000 U.S. dollars)Leading eSports startups in the U.S. 2017, by VC funding value
- Share of U.S. consumers playing video games 2015
- Share of U.S. consumers playing video games 2015, by age
- Share of U.S. consumers playing video games 2015, by urbanity
- Share of U.S. consumers playing video games 2015, by gender
- Teen online gaming frequency in the U.S. 2015, by gender
- Number of professional eSports players in Denmark 2006-2016
- Number of professional eSports players in Norway 2006-2016
- Teen online vs. in person gaming frequency in the U.S. 2015
- Teen video game players in the U.S. 2015, by age
- Teen in person gaming frequency in the U.S. 2015, by gender
- Teen video game players in the U.S. 2015, by ethnicity
- Average weekly hours spent playing video games in MENA region 2016, by age
- Average weekly hours gamers spent playing video games in MENA countries in 2016
- Game platform used monthly in South Korea 2018, by gender
- Video gaming penetration in the United Kingdom (UK) as of 2014, by age
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- Share of individuals playing computer games in Denmark 2016, by frequency
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- eSports market worldwide
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- Video game industry in Europe
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- eSports market revenue worldwide from 2012 to 2022 (in million U.S. dollars)
- Estimate of worldwide eSports market revenue in 2017, by region (in million U.S. dollars)
- eSports market revenue worldwide in 2017, by segment (in million U.S. dollars)
- eSports market revenue in North America by segment in 2016 (in million U.S. dollars)
- Number of unique viewers of selected eSports tournaments worldwide as of January 2018 (in millions)
- eSports audience size worldwide from 2012 to 2022, by type of viewers (in millions)
- Number of viewers of eSports related programs on television in the United States in 2017 (in thousands)
- Leading eSports games worldwide in 2018, by cumulative tournament prize pool (in million U.S. dollars)
- Leading eSports tournaments worldwide as of October 2018, ranked by overall prize pool (in million U.S. dollars)
- Number of players of selected eSports games worldwide as of August 2017 (in million)
- Leading eSports players worldwide as of January 2019, by overall earnings (in 1,000 U.S. dollars)
- Brand spending on eSports sponsorship and advertising worldwide from 2015 to 2020 (in million U.S. dollars)
- Estimated number of eSports sponsorships in selected industries in the United States between January 2016 and August 2017
- Estimated value of venture capital funding of selected eSports-related startups in the United States in 2017 (in 1,000 U.S. dollars)
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- Distribution of major eSports events worldwide in 2016, by region
- Distribution of revenue from major eSports events ticket sales worldwide in 2016, by region
- Annual combined eSports prize pools worldwide from 2010 to 2017 (in million U.S. dollars)
- Distribution of eSports frequent viewers and enthusiasts worldwide in 2017, by region
- Time spent watching eSports video worldwide in 2012, 2013 and 2018 (in billion hours)
- eSports viewership reach in the United States from 2013 to 2016
- Daily time spent watching eSports worldwide as of May 2017, by gender
- Frequency of watching eSports videos and live streams among gamers in the United States as of December 2016
- Distribution of eSports viewership among selected eSports games fans worldwide as of May 2017, by source
- Distribution of eSports viewers in the United States in 2017, by gender
- Distribution of eSports fans in the United States in 2017, by age group
- Distribution of eSports fans in the United States as of August 2016, by ethnicity
- Estimated average per capita spending on eSports related content worldwide in 2017 and 2020 (in U.S. dollars)
- Penetration rate of selected eSports games among gamers and eSports viewers worldwide as of April 2017
- Distribution of annual prize pool in eSports worldwide in 2017, by game
- Leading female eSports players worldwide as of January 2019, by overall earnings (in 1,000 U.S. dollars)
- Estimated eSports sponsorship revenue worldwide in 2016 and 2020 (in billion U.S. dollars)
- Leading ways for brands to engage in eSports marketing according to eSports fans in the United States as of March 2017
- eSports fan attitude towards advertising during eSports worldwide as of May 2017
- Share of consumers extremely interested in selected activities at live eSports events in the United States as of March 2017
- Leading brands eSports viewers recall seeing advertised during eSports events in the United States as of March 2017
- Number of mentions of selected brands by major eSports social media influencers worldwide in 2015 and 2016
- eSports betting total amount wagered worldwide in 2015 and 2020 (in million U.S. dollars)
- Estimated total amount wagered on eSports on cash gambling sites worldwide in 2016, by product type (in million U.S. dollars)
- Estimated amount wagered for in-game activities of video gamers worldwide from 2016 to 2020 (in billion U.S. dollars)
- Distribution of the eSportsbook total amount wagered worldwide in 2016, by game
- eSports betting market revenue worldwide in 2015 and 2020 (in million U.S. dollars)
- Value of investments in eSports startups worldwide from 2012 to 2017 (in million U.S. dollars)
- Number of investments in eSports startups worldwide from 2012 to 2017
- Percentage of consumers who have ever played video games in the United States as of July 2015
- Percentage of consumers who ever play video games in the United States as of July 2015, by age group
- Percentage of consumers who ever play video games in the United States as of July 2015, by urbanity
- Percentage of consumers who ever play video games in the United States as of July 2015, by gender
- Frequency with which teenagers play games with friends online in the United States as of March 2015, by gender
- Number of professional eSports players in Denmark from 2006 to 2016, per million inhabitants
- Number of professional eSports players in Norway from 2006 to 2016, per million inhabitants
- Frequency with which teenagers play games with friends in person vs. online in the United States as of March 2015
- Percentage of teenagers who play video games in the United States as of March 2015, by age
- Frequency with which teenagers play games with friends in person in the United States as of March 2015, by gender
- Percentage of teenagers who play video games in the United States as of March 2015, by ethnicity
- Average number of hours spent playing video games per week among video gamers in the Middle East and North Africa (MENA) region in 2016, by age group
- Average number of hours spent playing video games per week among video gamers in selected countries in the Middle East and North Africa (MENA) region in 2016
- Share of game platforms used at least once a month in South Korea 2018, by gender
- Share of individuals playing video games in the United Kingdom (UK) as of June 2014, by age group
- How often do you play typical computer games?
- Internet video gaming advertising revenue in Canada from 2009 to 2015 (in million Canadian dollars)
- Frequency of playing video games according to gamers in the United States as of December 2016, by age group
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