Try our business solution for free!

Digital Market Outlook: video gamers in the U.S. 2017-2027

Number of digital video game users in the United States from 2017 to 2027

Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Special properties

excluding physical video game sales

Supplementary notes

* Forecast.
Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.
Further information on methodology can be found here.
Forecasts adjusted for expected impact of COVID-19.
Further information on methodology can be found here.
Statistics are adjusted for expected impact of COVID-19."

Citation formats
Use Statista now: unlimited access to all content

Statistics on " Video gaming in the United States "

Statistics on Video gaming in the United States

Overview

7

Spending

8

Gaming audiences

6

Gaming preferences

7

Time spent

7

Devices

4

Mobile gaming

8

Gaming video content

6

eSports

8

Further related statistics

16
Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.