This statistic presents the consecutive time spent playing video games in selected countries worldwide in 2020. According to the findings, in the United States players reported to playing an average of 5.14 hours per gaming session, while in South Korea the average time spent on consecutive game play was 3.36 hours per session.
Average consecutive time spent playing video games in selected countries worldwide in 2020 (in hours)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Single Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Weekly time spent playing video games in the U.S. in 2020
- Frequency of downloading free video games in the U.S. 2018
- Share of eSports gamers purchasing eSports products in China H1 2019, by category
- Share of leading eSports client games in China H1 2019, by category
- Volume share of leading eSports mobile games in China H1 2019, by category
- Number of gamers in Poland in 2012, by platform
- Share of video gamers in MENA countries 2014-2018
- Global virtual reality gaming revenue 2017-2024
- Positive opinions on video games of parents in Spain December 2014
- Harassment faced while playing video games in the U.S. 2019, by game
- Parents playing video games before becoming parents in Spain December 2014
- Harassment faced while playing video games in the U.S. 2019
- Positive experiences while video gaming in the U.S. 2019, by game
- Ghana PC games market value 2014-2023
- Tanzania video games market value 2014-2023
- Harassment impact while playing video games in the U.S. 2019
- Positive aspects of playing video games in the U.S. 2019
- Targets for harassment while playing video games in the U.S. 2019
- Monthly penetration rate of scrubbers in the global fleet by vessel type 2019-2020
- Share of adults in the U.S. that think Clue is a game of chance as of May 2020
Limelight Networks. (March 5, 2020). Average consecutive time spent playing video games in selected countries worldwide in 2020 (in hours) [Graph]. In Statista. Retrieved January 17, 2021, from https://www.statista.com/statistics/936732/consecutive-time-spent-playing-video-games-worldwide/
Limelight Networks. "Average consecutive time spent playing video games in selected countries worldwide in 2020 (in hours)." Chart. March 5, 2020. Statista. Accessed January 17, 2021. https://www.statista.com/statistics/936732/consecutive-time-spent-playing-video-games-worldwide/
Limelight Networks. (2020). Average consecutive time spent playing video games in selected countries worldwide in 2020 (in hours). Statista. Statista Inc.. Accessed: January 17, 2021. https://www.statista.com/statistics/936732/consecutive-time-spent-playing-video-games-worldwide/
Limelight Networks. "Average Consecutive Time Spent Playing Video Games in Selected Countries Worldwide in 2020 (in Hours)." Statista, Statista Inc., 5 Mar 2020, https://www.statista.com/statistics/936732/consecutive-time-spent-playing-video-games-worldwide/
Limelight Networks, Average consecutive time spent playing video games in selected countries worldwide in 2020 (in hours) Statista, https://www.statista.com/statistics/936732/consecutive-time-spent-playing-video-games-worldwide/ (last visited January 17, 2021)