Try our business solution for free!

Video gaming ARPU worldwide 2017-2027, by format

Video game average revenue per user (ARPU) worldwide from 2017 to 2027, by format

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Release date

November 2022

Region

Worldwide

Survey time period

2017 to 2022

Special properties

all values are estimates

Supplementary notes

*Forecast
The Video Games segment consists of Physically Sold Video Games and Digital Video Games. Physically Sold Video Games comprises revenues associated with in-person purchases of video games in retail stores (e.g., at GameStop, Walmart, and Target) or in online-shops as CDs, DVDs, or other solid storage media Digital Video Games encompasses revenues associated with digital game sales (e.g., Steam, Origin, and Blizzard’s Battle.net for PCs and the Xbox Games Store, PlayStation Store, and Nintendo eShop for consoles). Additional downloadable content (DLC) and subscription services are included. The definition covers subscription-based games, e.g., World of Warcraft, as well as free-to-play games with in-game purchases for additional premium content or functionalities, e.g., Fortnite. Detailed definitions can be found in the individual segments.

In-scope:
In-person purchases of video games
Digital video games

Out-of-scope:
Demo/Trial versions of video games
Free-to-play gaming apps

Citation formats
Statista Accounts: Access All Statistics. Starting from $468 USD / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Starter Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$59 USD $39 USD / Month *
in the first 12 months
Professional Account
Full access

Business Solutions including all features.

* Prices do not include sales tax.

Statistics on " Video gaming worldwide "

Statistics on Video gaming worldwide

Overview

8

Purchasing behavior & spending

8

Gaming audiences

6

User engagement

7

Devices

8

Mobile gaming

8

Gaming video content

7

eSports

7

Further related statistics

21
Statista Accounts: Access All Statistics. Starting from $468 USD / Year
Learn more about how Statista can support your business.