Video game market revenue in the U.S. 2017-2027, by segment

Video game market revenue in the United States from 2017 to 2027, by segment

To view this statistic you need one of our Business Solutions, which includes the following benefits

  • Immediate access to statistics, forecasts, reports and market outlooks
  • Download as XLS, PPT, PNG and PDF
  • Detailed source and background information
Statista Business Solutions

Statista Business Solutions

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

*Forecast
Data provided by Statista Market Outlooks are estimates

The Video Games segment consists of Physically Sold Video Games and Digital Video Games. Physically Sold Video Games comprises revenues associated with in-person purchases of video games in retail stores (e.g., at GameStop, Walmart, and Target) or in online-shops as CDs, DVDs, or other solid storage media Digital Video Games encompasses revenues associated with digital game sales (e.g., Steam, Origin, and Blizzard’s Battle.net for PCs and the Xbox Games Store, PlayStation Store, and Nintendo eShop for consoles). Additional downloadable content (DLC) and subscription services are included. The definition covers subscription-based games, e.g., World of Warcraft, as well as free-to-play games with in-game purchases for additional premium content or functionalities, e.g., Fortnite.

Detailed definitions can be found in the individual segments.

All figures are estimate. A detailed methodology can be found in the Statista Market Outlook.

Citation formats
Use Statista now: unlimited access to all content

Statistics on " Video gaming market in the United States "

Statistics on Video gaming market in the United States

Overview

7

Purchasing behavior

6

Consumer spending

8

Hardware sales

5

Software sales

4

Mobile gaming

8

Further related statistics

21
Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.