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Hardware revenue of the U.S. video game industry from October 2016 to October 2018 (in million U.S. dollars)

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Monthly hardware revenue of the U.S. video game industry 2016-2018 This statistic contains data on the hardware revenue of the U.S. video game industry. In October 2018, hardware sales in the United States amounted to approximately 300 million U.S. dollars. All in all, global video game unit sales data is exhibiting a tendency towards the new generation platforms. Here you can find the data on U.S. video games software revenue.
Video game hardware – additional information

A computer’s hardware refers to the combination of elements, such as monitors, keyboards, memory cards etc. which create a computer system.
In May 2014, multiplatform gamers from around the world were asked which hardware items they were planning to buy in the next 12 months. During the survey, 39 percent of respondents stated that they planned to upgrade they PC’s graphics card, which is a cheaper alternative to buying a new console, which 20.6 percent of respondents planned to buy.
Gaming consoles are a huge component in any gamers’ life if and when they decide to make the investment. The time that gamers spend on their game consoles in a month has been recorded from the second quarter 2014 to the second quarter 2017. During the measured time period, the first quarter of 2017 saw the most time spent with a game console which was 1,767 minutes per month, per capita. However, in the quarter that followed, monthly time spent per capita had fallen slightly to 1,733 minutes.
The sales of console and portable consoles in the U.S. were measured in June 2013 and June 2014 and compared. The brand which sold the most units in June 2013 was the Nintendo 3DS which sold 225 thousand units in the U.S. A year later, the Nintendo 3DS continued to perform well with approximately 152 thousand units sold. However, the top selling console in June 2014 was the PlayStation 4, which sold over 70 thousand more units than its nearest rival the Xbox One, with a total of 269 thousand units sold.
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Description Source More information
This statistic contains data on the hardware revenue of the U.S. video game industry. In October 2018, hardware sales in the United States amounted to approximately 300 million U.S. dollars. All in all, global video game unit sales data is exhibiting a tendency towards the new generation platforms. Here you can find the data on U.S. video games software revenue.
Video game hardware – additional information

A computer’s hardware refers to the combination of elements, such as monitors, keyboards, memory cards etc. which create a computer system.
In May 2014, multiplatform gamers from around the world were asked which hardware items they were planning to buy in the next 12 months. During the survey, 39 percent of respondents stated that they planned to upgrade they PC’s graphics card, which is a cheaper alternative to buying a new console, which 20.6 percent of respondents planned to buy.
Gaming consoles are a huge component in any gamers’ life if and when they decide to make the investment. The time that gamers spend on their game consoles in a month has been recorded from the second quarter 2014 to the second quarter 2017. During the measured time period, the first quarter of 2017 saw the most time spent with a game console which was 1,767 minutes per month, per capita. However, in the quarter that followed, monthly time spent per capita had fallen slightly to 1,733 minutes.
The sales of console and portable consoles in the U.S. were measured in June 2013 and June 2014 and compared. The brand which sold the most units in June 2013 was the Nintendo 3DS which sold 225 thousand units in the U.S. A year later, the Nintendo 3DS continued to perform well with approximately 152 thousand units sold. However, the top selling console in June 2014 was the PlayStation 4, which sold over 70 thousand more units than its nearest rival the Xbox One, with a total of 269 thousand units sold.
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Release date
November 2018
Region
United States
Survey time period
October 2016 to October 2018
Supplementary notes
Figures other than for August 2016 and 2017 come from previous publications.

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