Money spent on video games in the U.S. in 2011 and 2012, by platform

This statistic depicts the amount of money spent on console and computer games by U.S. gamers in 2011 and 2012, sorted by platforms. In 2011, U.S. gamers spent 2.9 billion U.S. dollars on MMO games, up from 2.6 billion a year earlier. Total video game expenditures amounted to 21,600,000,000 U.S. dollars in 2011 and 21,900,000,000 in 2012.

Money spent on video games in the United States in 2011 and 2012, by platform

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Source

Release date

November 2012

Region

United States

Survey time period

2011: June 2011; 2012: November 2012

Supplementary notes

- Causal websites. This category includes games played on or downloaded from casual game websites including playing premium versions of games, downloaded from such sites (but not social networks such as Facebook).
- Social networks. International and local social networks such as Facebook, Hi5, Orkut.
- Mobile devices. This category includes all mobile (smart) phones, iPod Touch, iPad or tablet (but no handheld consoles).
- MMO games. Massive Multiplayer Online (Role Playing) Games, often referred to as MMOs or MMORPGs (i. e. World of Warcraft, Aion, Seafight, Lord Of The Rings Online) and Virtual Worlds (i. e. Second Life).
- Console games. This category includes Xbox, Xbox360, PlayStation 3, Wii, (3)DS(i), PSP as well as older consoles.
- PC/Mac boxed. This category includes games on a CD or DVD (boxed product) that you install on your PC, laptop or Mac before playing.
- PC/Mac download. This category includes games that you download and install on your PC, laptop or Mac before playing (excluding MMO game downloads and premium "casual" games from casual game websites).
Figures for 2011 come from an earlier Newzoo publication.

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Statistics on "Video games market in the U.S."

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