The statistic contains data on the retail revenue of the U.S. video game industry in total and broken down by segment. In October 2014, hardware sales in the United States amounted to 271.1 million U.S. dollars. In general, the video game industry has its most important months in November and December as video game software and hardware make very popular Christmas gifts.
Video game industry in the United States - additional information
Although the largest regional market in terms of sales as well as number of gamers is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today.
As of 2014, the video game industry in the United States has generated an estimated 15 billion U.S. dollars in sales, three times more than in 2000. As video game software and hardware make popular gifts for gamers of all ages, sales usually spike around the Holiday season, which starts in late October and is responsible for some 20 percent of the total annual retail sales in the United States. In December 2014, a total of 3.25 billion dollars were spent on gaming-related products, considerably more than in August 2014, for example, when total gaming sales amounted to only 500 million U.S. dollars.
But the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. Another move of the past decade is the balance of genders within the gaming community, as 44 percent of video game players in 2015 are women, compared to only 38 percent in 2006.