Monthly revenue of the U.S. video game industry 2017-2020, by segment

In general, the video game industry has its most important months in November and December as video game software and hardware make very popular Christmas gifts. Total sales in the industry reached a record high of 3.49 billion U.S. dollars in December 2018, slightly higher than the 3.34 billion U.S. dollars of sales during the previous festive period. In the most recent recorded month, February 2020, hardware sales in the United States amounted to approximately 183 million U.S. dollars.

Birth of the video game industry

Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today.

An ever-changing market

However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 36 percent of the revenue of the games market worldwide in 2019, ahead of both console games and downloaded or boxed PC games. There is a similar picture in North America, where the mobile gaming industry is expected to generate 10 billion U.S. dollars of revenue in 2019.

Total and segment revenue of the U.S. video game industry from January 2017 to February 2020

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Sources

Release date

March 2020

Region

United States

Survey time period

January 2017 to February 2020

Special properties

physical and full game digital formats from the PSN and Xbox live platforms

Supplementary notes

Figures other than for February 2019 and 2020 come from previous publications.
The NPD Group highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.
The NPD Group does not include digital microtransactions and DLC sales in the following monthly figures.
Figures have been rounded.

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Statistics on "Video games market in the U.S."

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