Premium

Total and segment revenue of the U.S. video game industry from July 2015 to July 2017 (in billion U.S. dollars)

Exclusive Premium statistic

Get a Premium Account for unrestrained access.
Benefits of our Premium membership:

  • Access to all Premium statistics
  • Download as XLS, PNG and PDF
  • Detailed source and background information
Premium Account
$49 per month*
(billed annually)
*Single license
Loading statistic...
TotalHardwareSoftwareAccessories
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----

© Statista 2017

Download Settings Share
Chart type
Datalabels
Share on Social Media
Description Source More information
The statistic contains data on the retail revenue of the U.S. video game industry in total and broken down by segment. In July 2017, hardware sales in the United States amounted to approximately 182 million U.S. dollars. In general, the video game industry has its most important months in November and December as video game software and hardware make very popular Christmas gifts.
Video game industry in the United States - additional information

Although the largest regional market in terms of sales as well as number of gamers is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today.

In 2016, the video game market in the United States was valued at an estimated 17.69 billion U.S. dollars, approximately three billion more than in 2011. It is projected that the market will be worth 20.3 billion by the end of 2020. As video game software and hardware make popular gifts for gamers of all ages, sales usually spike around the Holiday season, which starts in late October. In December 2016, a total of 2.78 billion dollars were spent on gaming-related products, considerably more than in July that year, for example, when total gaming sales reached only 480 million U.S. dollars. In general, summer months are when the industry generates the least amount of money.

But the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. In fact, recent years have shown increased consumer spending on mobile games in the United States, with average annual amounts growing from 60 to 77 U.S. dollars per capita.
Show more
Release date
August 2017
Region
United States
Survey time period
July 2015 to July 2017
Special properties
console and portable (excluding PC games); physical and full game digital formats from the PSN and Xbox live platforms
Supplementary notes
Figures other than for July 2016 and 2017 come from previous publications.
The NPD Group highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.
Figures have been rounded.

Statista Accounts: Access All Statistics. Starting from $588 / Year

Statistics on "Video game market in the U.S."

  • Global overview
The most important statistics
  • U.S. overview
  • Market leaders
  • Hardware market and ownership
The most important statistics
  • Software
The most important statistics
  • Consumer behavior

Statista for Your Company: The Research and Analysis Tool

  • Product Film
  • Statistics
  • Downloads

Our Premium Statistics - facts for your business

Currently, Statista provides more than 1 million statistics.
93 percent (all Premium content) are exclusively accessible via our professional accounts.

Unlimited access

As a Statista Premium customer, you receive unlimited access to all statistics at all times. Including downloads of data in the most common formats (XLS, PDF & PNG). Create relevant and significant statistics in no time.

You are in good company

Further Content: Statistics, Studies, and Topic Pages

Our Business Solutions: Save Time and Money

only

$588*

per year
Your advantages
  • Full access to all our statistics
  • Download as XLS, PDF & PNG
  • Relevant data: complete source information
All functions of our platform illustrated face-to-face
  • Learn how Statista supports your company
  • Extensive tour across the whole portal
  • Personal guidance by our support team
The knowledge database for your company
  • All functions of the Premium Account
  • Access to dossiers, forecasts and studies
  • Access to our international database
  • Publishing rights and other exclusive functions