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Accessory revenue of the U.S. video game industry from October 2016 to October 2018 (in million U.S. dollars)

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Monthly accessory revenue of the U.S. video game industry 2016-2018 The statistic contains data on the accessory revenue of the U.S. video game industry. In October 2018, accessory sales in the United States amounted to 280 million U.S. dollars. Total and segment revenues for the same periods can be found here.
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Description Source More information
The statistic contains data on the accessory revenue of the U.S. video game industry. In October 2018, accessory sales in the United States amounted to 280 million U.S. dollars. Total and segment revenues for the same periods can be found here.
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Release date
November 2018
Region
United States
Survey time period
October 2016 to October 2018
Special properties
Effective July 2016, subscription cards to console services such as Xbox Live Gold and PlayStation Plus and named full-game download cards are included in the figures
Supplementary notes
Figures other than for August 2016 and 2017 come from previous publications.
The NPD Group highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.

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