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Digital Market Outlook: digital gaming ARPU worldwide 2017-2027, by segment

Digital video game average revenue per user (ARPU) worldwide from 2017 to 2027, by segment

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Supplementary notes

* Forecast.
Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.
Further information on methodology can be found here. Data shown is using current exchange rates and reflects market impacts of the Russia-Ukraine war.

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Statistics on " Video gaming worldwide "

Statistics on Video gaming worldwide

Overview

8

Purchasing behavior & spending

8

Gaming audiences

6

User engagement

7

Devices

8

Mobile gaming

8

Gaming video content

7

eSports

7

Further related statistics

19
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