COVID-19: Impact on time spent using VR in the U.S. in 2020

Virtual reality refers to the technology that simulates the physical presence of a user in an environment artificially generated by a software. This technology has recently been used in the video gaming industry to create an immersive gaming world for the user. Due to the COVID-19 pandemic that spread across the world in 2020, many people had to stay at home and find new forms of entertainment without leaving their living rooms. In a 2020 survey in the United States, 71 percent of respondents stated that they spent more time using virtual reality during the COVID-19 pandemic.

Impact of the coronavirus (COVID-19) pandemic on time spent using virtual reality (VR) in the United States in 2020

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Release date

September 2020


United States

Survey time period


Age group

13 years and older

Special properties

among VR headset owners

Supplementary notes

Percentage points exceeding 100 percent are probably due to rounding.

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