In 2025, video game subscriptions are projected to generate 11 billion U.S. dollars in annual revenues, up from an estimated 6.6 billion U.S. dollars in 2020. Video gaming subscriptions are increasingly popular, with console-based services XBox Live Gold and PlayStation Plus having millions of subscribers. Gaming subscriptions are not only limited to console and PC - in September 2019, Apple launched its Apple Arcade service.
Consumer spending on video game subscriptions worldwide from 2020 to 2025
(in million U.S. dollars)
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Juniper Research. (May 31, 2021). Consumer spending on video game subscriptions worldwide from 2020 to 2025 (in million U.S. dollars) [Graph]. In Statista. Retrieved September 01, 2024, from https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/
Juniper Research. "Consumer spending on video game subscriptions worldwide from 2020 to 2025 (in million U.S. dollars)." Chart. May 31, 2021. Statista. Accessed September 01, 2024. https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/
Juniper Research. (2021). Consumer spending on video game subscriptions worldwide from 2020 to 2025 (in million U.S. dollars). Statista. Statista Inc.. Accessed: September 01, 2024. https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/
Juniper Research. "Consumer Spending on Video Game Subscriptions Worldwide from 2020 to 2025 (in Million U.S. Dollars)." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/
Juniper Research, Consumer spending on video game subscriptions worldwide from 2020 to 2025 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/ (last visited September 01, 2024)
Consumer spending on video game subscriptions worldwide from 2020 to 2025 (in million U.S. dollars) [Graph], Juniper Research, May 31, 2021. [Online]. Available: https://www.statista.com/statistics/1240333/consumer-spending-video-game-subscriptions/