In 2025, video game subscriptions are projected to maintain a double-digit annual growth rate at 14.3 percent market revenue increase per year. Gaming subscriptions are one of the fastest-growing gaming segments, outpacing video game purchases and in-game purchases in terms of annual growth rate. In 2021, revenue from video game subscription services like PlayStation Plus, Xbox Game Pass, and Apple Arcade is estimated to reach 7.5 billion U.S. dollars.
Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025
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Juniper Research. (May 31, 2021). Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025 [Graph]. In Statista. Retrieved December 15, 2024, from https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/
Juniper Research. "Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025." Chart. May 31, 2021. Statista. Accessed December 15, 2024. https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/
Juniper Research. (2021). Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025. Statista. Statista Inc.. Accessed: December 15, 2024. https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/
Juniper Research. "Annual Growth of Consumer Spending on Video Game Subscriptions Worldwide from 2021 to 2025." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/
Juniper Research, Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025 Statista, https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/ (last visited December 15, 2024)
Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025 [Graph], Juniper Research, May 31, 2021. [Online]. Available: https://www.statista.com/statistics/1240342/consumer-spending-video-game-subscriptions-growth/