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Electronic Arts (EA) net revenue as of Q3 2021, by composition

In the third fiscal quarter of 2021, gaming publisher Electronic Arts (EA) generated 951 million U.S. dollars through its live service segment. The full game segment (including game downloads and packaged goods) generated 722 million U.S. dollars in revenues during the holiday season quarter.

Net revenue of Electronic Arts as of fiscal 3rd quarter 2021, by composition

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Source

Release date

February 2021

Region

Worldwide

Survey time period

September 2019 to December 2020

Special properties

net revenue not net bookings

Supplementary notes

Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC,and mobile. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles).

Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing.

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Statistics on "Gaming monetization"

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