This graph presents a projection of the global digital and physical gaming market values from 2012 to 2016. IDATE projected digital video games sales would generate 28 million euros revenue in 2013.
Revenue generated by physical and digital video games sales worldwide from 2012 to 2016
(in billion euros)
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AFJV. (February 19, 2013). Revenue generated by physical and digital video games sales worldwide from 2012 to 2016 (in billion euros) [Graph]. In Statista. Retrieved August 19, 2022, from https://www.statista.com/statistics/255196/global-digital-and-physical-gaming-market-value/
AFJV. "Revenue generated by physical and digital video games sales worldwide from 2012 to 2016 (in billion euros)." Chart. February 19, 2013. Statista. Accessed August 19, 2022. https://www.statista.com/statistics/255196/global-digital-and-physical-gaming-market-value/
AFJV. (2013). Revenue generated by physical and digital video games sales worldwide from 2012 to 2016 (in billion euros). Statista. Statista Inc.. Accessed: August 19, 2022. https://www.statista.com/statistics/255196/global-digital-and-physical-gaming-market-value/
AFJV. "Revenue Generated by Physical and Digital Video Games Sales Worldwide from 2012 to 2016 (in Billion Euros)." Statista, Statista Inc., 19 Feb 2013, https://www.statista.com/statistics/255196/global-digital-and-physical-gaming-market-value/
AFJV, Revenue generated by physical and digital video games sales worldwide from 2012 to 2016 (in billion euros) Statista, https://www.statista.com/statistics/255196/global-digital-and-physical-gaming-market-value/ (last visited August 19, 2022)