Annual revenue of the U.S. video game industry 2016-2022, by segment

Total and segment revenue of the video game industry in the United States from 2016 to 2022

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Release date

January 2023


United States

Survey time period

2016 to 2022

Supplementary notes

┬╣Previous segment reporting until and including 2018:
- Software, including in-game purchases and subscriptions
- Hardware, including peripherals

┬▓Segment reporting from 2019 onwards:
- Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR) platforms)
- Video Game Hardware
- Video Game Accessories
Accessories revenue includes controllers.

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