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ARPMAU of leading mobile game titles worldwide May 2016

Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars)

by Statista Research Department, last edited Jun 1, 2016
ARPMAU of leading mobile game titles worldwide May 2016 The statistic presents the average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016. In the measured period, the mobile game Clash of Clans released by a Finnish publisher Supercell, generated ARPMAU of 0.99 U.S. dollars. In 2015, Clash of Clans was identified as a leading mobile game title based on worldwide revenue. A year later, Clash of Clans revenue reached 1.3 billion U.S. dollars, 200 million more than its 2016 spin-off, Clash Royale. The highest grossing game in this ranking is Puzzle & Dragons, first released on the market in 2012. The game's developer, GungHo Online reported net sales of 112.5 billion Japanese yen in 2016 (approximately one billion U.S. dollars).
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Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars)

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