global VR gaming market in 2016 will be worth 3.6 billion U.S. dollars.
The statistic shows information on the percentage of gamers who were interested in purchasing a virtual reality headset as of March 2016. It was found that 60 percent of respondents said they were not going to buy a VR headset, while 15 percent said they would. Source estimate that the Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016
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gamesindustry.biz. (March 1, 2016). Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016 [Graph]. In Statista. Retrieved January 18, 2021, from https://www.statista.com/statistics/524260/share-gamers-interested-buying-vr-headset/
gamesindustry.biz. "Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016." Chart. March 1, 2016. Statista. Accessed January 18, 2021. https://www.statista.com/statistics/524260/share-gamers-interested-buying-vr-headset/
gamesindustry.biz. (2016). Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016. Statista. Statista Inc.. Accessed: January 18, 2021. https://www.statista.com/statistics/524260/share-gamers-interested-buying-vr-headset/
gamesindustry.biz. "Percentage of Gamers Interested in Purchasing a Virtual Reality (Vr) Headset Worldwide as of March 2016." Statista, Statista Inc., 1 Mar 2016, https://www.statista.com/statistics/524260/share-gamers-interested-buying-vr-headset/
gamesindustry.biz, Percentage of gamers interested in purchasing a virtual reality (VR) headset worldwide as of March 2016 Statista, https://www.statista.com/statistics/524260/share-gamers-interested-buying-vr-headset/ (last visited January 18, 2021)