Virtual reality (VR) video gaming sales revenue worldwide from 2015 to 2020 (in billion U.S. dollars)

Global virtual reality video gaming revenue 2015-2020 The graph presents data on the virtual reality video gaming sales revenue worldwide from 2015 to 2020. The source estimates that the global VR gaming market size in 2016 will be worth 3.6 billion U.S. dollars. This number is expected to grow to 22.9 billion by the end of 2020. Europe and North America are the two biggest markets for virtual reality video gaming. The European market is valued at an estimate of 1.9 billion U.S. dollars in 2016. The North American market, led by the United States, is projected to be worth 1.5 billion U.S. dollars in the same year. Between 2016 and 2020, mobile VR gaming sales are expected to show the highest growth in sales revenue, followed by the PC and console segments. Adventure, action and simulation games seem to be the most popular VR gaming genres as more than 50 percent of gamers said they were interested in such VR games in late 2016.
Show more
Loading statistic...
Revenue in billion U.S. dollars
20150.66
2016*3.6
2017*5.8
2018*9.6
2019*15.1
2020*22.9
Revenue in billion U.S. dollars
20150.66
2016*3.6
2017*5.8
2018*9.6
2019*15.1
2020*22.9
Download Settings Share
Chart type
Datalabels
Share on Social Media
HTML code to embed chart as PNG (FAQ)
Download started
Please be patient - this may take a moment

Description

Source

More information

The graph presents data on the virtual reality video gaming sales revenue worldwide from 2015 to 2020. The source estimates that the global VR gaming market size in 2016 will be worth 3.6 billion U.S. dollars. This number is expected to grow to 22.9 billion by the end of 2020. Europe and North America are the two biggest markets for virtual reality video gaming. The European market is valued at an estimate of 1.9 billion U.S. dollars in 2016. The North American market, led by the United States, is projected to be worth 1.5 billion U.S. dollars in the same year. Between 2016 and 2020, mobile VR gaming sales are expected to show the highest growth in sales revenue, followed by the PC and console segments. Adventure, action and simulation games seem to be the most popular VR gaming genres as more than 50 percent of gamers said they were interested in such VR games in late 2016.
Show more
Release date
March 2016
Region
Worldwide
Survey time period
2015
Special properties
inlcudes hardware and software
Supplementary notes
* Forecast.
The figure for 2015 comes from a previous release.
More information
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Register for free

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

Send request

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "Gaming monetization"
  • Overview
The most important statistics
  • Free games
  • Paid games
  • Monetization
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Statistics on the topic
Topics
About Statista
Learn more about how Statista can support your business.
Request webinar
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.

News
News