The average annual household expenditure on video game software in Japan amounted to about 2.62 thousand Japanese yen in 2021. Despite a slight decline compared to the previous year, household expenses on video game software remained on a higher level than in earlier years.
Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen)
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Statistics on Console gaming in Japan
Overview
5
- Premium Statistic Video gaming market size worldwide 2020-2025
- Premium Statistic Value of the global video game market 2017-2026, by category
- Premium Statistic Leading gaming markets worldwide 2022, by revenue
- Premium Statistic Gaming market size in Japan FY 2020-2027
- Premium Statistic Console video game software and hardware market size in Japan 2012-2021
Hardware and software sales
7
- Premium Statistic Video game console hardware market size in Japan 2012-2021
- Premium Statistic Console video game software market size in Japan 2012-2021
- Premium Statistic Unit sales of handheld and home video game consoles in Japan 2023
- Premium Statistic Leading game console brand unit sales Japan 2022
- Basic Statistic Leading console games in Japan 2022
- Basic Statistic Monthly top-selling video games Japan January 2023, by unit sales
- Basic Statistic Weekly top-selling video games Japan February 2023, by unit sales
Market leaders
6
- Basic Statistic Sony game and network services: net sales & operating income FY 2012-2021
- Basic Statistic Nintendo: net sales 2008-2021
- Premium Statistic Bandai Namco's global revenue 2006-2022
- Basic Statistic Square Enix net sales FY 2004-2022
- Basic Statistic Sega Sammy Holdings sales revenue FY 2010-2022
- Premium Statistic Revenue of Konami FY 2015-2022
Penetration rates
6
- Premium Statistic Stationary video game consoles penetration rate in Japan FY 2012-2021
- Premium Statistic Handheld video game consoles penetration rate in Japan FY 2012-2021
- Premium Statistic Stationary video game consoles penetration rate in Japan FY 2021, by gender
- Premium Statistic Handheld video game consoles penetration rate in Japan FY 2021, by gender
- Premium Statistic Stationary video game consoles penetration rate in Japan FY 2021, by age group
- Premium Statistic Handheld video game consoles penetration rate in Japan FY 2021, by age group
Consumers
7
- Premium Statistic Most used devices for video games in Japan 2022
- Premium Statistic Hours spent on playing video games per week in Japan 2022
- Premium Statistic Video game purchases in Japan 2022
- Premium Statistic Video game console household expenditure in Japan 2012-2021
- Premium Statistic Video game software household expenditure in Japan 2012-2021
- Premium Statistic Leading criteria for choosing consumer games Japan 2022
- Premium Statistic Leading consumer game genres Japan 2022
Further related statistics
5
- Value of the French market of video game consoles 2006-2018
- Gaming console sales volume in France 2019, by type
- Canadian home video game console ownership rate in 2018, by province
- Share of Indian households with savings bank account - by region 2015
- Video game console penetration in households in Denmark 2016-2018
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e-Stat (Japan). (August 5, 2022). Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen) [Graph]. In Statista. Retrieved March 23, 2023, from https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/
e-Stat (Japan). "Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen)." Chart. August 5, 2022. Statista. Accessed March 23, 2023. https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/
e-Stat (Japan). (2022). Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen). Statista. Statista Inc.. Accessed: March 23, 2023. https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/
e-Stat (Japan). "Average Annual Household Expenditure on Video Game Software in Japan from 2012 to 2021 (in Japanese Yen)." Statista, Statista Inc., 5 Aug 2022, https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/
e-Stat (Japan), Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen) Statista, https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/ (last visited March 23, 2023)
Average annual household expenditure on video game software in Japan from 2012 to 2021 (in Japanese yen) [Graph], e-Stat (Japan), August 5, 2022. [Online]. Available: https://www.statista.com/statistics/1190244/japan-average-annual-expenses-households-video-game-software/