South Korean game publishers have seen recent successes in the stock market.
In 2021, South Korean game publisher Nexon posted a revenue of around 2.85 trillion South Korean won. The South Korean-Japanese game publisher is best known for games such as Final Fantasy 14 and MapleStory. While the traditional big publishers still lead in terms of revenue, new and upcoming Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won)
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Statistics on Mobile gaming market leaders
Global market overview
8
- Basic Statistic Global mobile gaming app revenue 2019-2022
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Benchmark
6
- Basic Statistic Leading Android gaming app publishers worldwide 2022, by revenue
- Premium Statistic Leading Android gaming app publishers worldwide 2022, by downloads
- Premium Statistic Leading iPhone gaming app publishers worldwide 2022, by downloads
- Premium Statistic Leading iPhone gaming app publishers worldwide 2022, by revenue
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- Premium Statistic Leading iPad gaming app publishers worldwide 2022, by revenue
North America
8
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EMEA
8
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Asia
8
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Spotlight: China
8
- Premium Statistic Market size of the mobile gaming in China 2015-2023
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Further related statistics
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- Capcom consumer game unit sales 2004-2023
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Statistics
- Capcom consumer game unit sales 2004-2023
- Forecast: revenue computer game publishing Germany 2009-2020
- Major Japanese game companies' sales 2017
- Industry revenue of “publishing of computer games“ in the United Kingdom 2012-2025
- Industry revenue of “publishing of computer games“ in Denmark 2012-2025
- Industry revenue of “publishing of computer games“ in Sweden 2012-2025
- Industry revenue of “publishing of computer games“ in Bulgaria 2012-2025
- Industry revenue of “publishing of computer games“ in Poland 2012-2025
- Industry revenue of “publishing of computer games“ in Portugal 2012-2025
- Industry revenue of “publishing of computer games“ in Greece 2012-2025
- Industry revenue of “publishing of computer games“ in France 2012-2025
- Industry revenue of “publishing of computer games“ in Germany 2012-2025
- Industry revenue of “publishing of computer games“ in Romania 2012-2025
- Self-publishing video game rate in France 2014-2019
- Financing mechanisms of video game development studios in France 2019
- Industry revenue of “Manufacture of motorcycles“ in South Korea 2012-2024
- Industry revenue of “mining and processing of non-ferrous metal ores“ in China 2012-2025
- Tin plate production volume South Korea 2016-2021
Global Economic News. (February 17, 2022). Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won) [Graph]. In Statista. Retrieved January 29, 2023, from https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Global Economic News. "Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won)." Chart. February 17, 2022. Statista. Accessed January 29, 2023. https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Global Economic News. (2022). Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won). Statista. Statista Inc.. Accessed: January 29, 2023. https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Global Economic News. "Total Revenue of Leading Video Game Publishers in South Korea in 2021 (in Trillion South Korean Won)." Statista, Statista Inc., 17 Feb 2022, https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Global Economic News, Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won) Statista, https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/ (last visited January 29, 2023)
Total revenue of leading video game publishers in South Korea in 2021 (in trillion South Korean won) [Graph], Global Economic News, February 17, 2022. [Online]. Available: https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/