Estimates showed that spending on video games software and services, as well as audio and video streaming will increase from 2021 to 2022 in the United States. Audio streaming products, like music, podcasts, audiobooks, are projected to grow by 15 percent, while video streaming and gaming will increase by three billion U.S. dollars each.
Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022
(in billion U.S. dollars)
Characteristic
2021
2022*
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eMarketer. (January 3, 2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph]. In Statista. Retrieved September 01, 2024, from https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars)." Chart. January 3, 2022. Statista. Accessed September 01, 2024. https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. (2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: September 01, 2024. https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer Spending on Video Games, Video and Audio Streaming in The United States in 2021 and 2022 (in Billion U.S. Dollars)." Statista, Statista Inc., 3 Jan 2022, https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer, Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/ (last visited September 01, 2024)
Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph], eMarketer, January 3, 2022. [Online]. Available: https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/