In 2021, South Korean video game holding company Krafton derived around 1.4 trillion South Korean won in sales revenue from its mobile games. This made it the company's most successful business sector in terms of sales. Between 2016 and 2021, mobile games revenue increased by around 382,920 percent, up from around 371 million won.
Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won)
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Statistics on Mobile gaming in South Korea
Overview
6
- Premium Statistic Share of South Korean gaming industry on global scale 2021, by category
- Premium Statistic Gaming industry sales breakdown South Korea 2021, by category
- Premium Statistic Mobile game market sales South Korea 2015-2024
- Premium Statistic Gaming industry growth South Korea 2021, by category
- Premium Statistic Share of gamers South Korea 2015-2022
- Premium Statistic Share of gamers South Korea 2022, by platform
Consumer demographics
6
- Premium Statistic Platforms used by gamers South Korea 2022
- Premium Statistic Share of mobile gamers South Korea 2022, by age group
- Premium Statistic Share of mobile gamers South Korea 2022, by gender
- Premium Statistic Mobile gamer distribution South Korea 2022, by age group
- Premium Statistic Share of gamers who use mobile devices South Korea 2022, by gender
- Premium Statistic Average age when gamers first played mobile games in South Korea 2022
Consumer behavior
6
- Premium Statistic Frequency of mobile game usage in South Korea 2022
- Premium Statistic Mobile games consumer expenditure South Korea 2018-2021
- Premium Statistic Distribution of paid mobile gaming app costs in South Korea 2022
- Premium Statistic Most common reasons for playing mobile games in South Korea 2022
- Premium Statistic Preferred mobile game genre South Korea 2022
- Premium Statistic Most common mobile games to have been recently downloaded South Korea 2022
Leading companies
6
- Premium Statistic Leading game publishers revenue in South Korea 2021
- Basic Statistic Nexon quarterly revenue as of Q4 2022, by platform
- Premium Statistic Sales revenue from Netmarble mobile games 2016-2021
- Basic Statistic NCsoft annual mobile gaming revenue 2018-2021
- Premium Statistic Sales revenue from Krafton mobile games 2016-2021
- Premium Statistic Sales revenue from mobile games by Kakao Games 2019-2021
Microtransactions
6
- Premium Statistic Purchasing rate of mobile in-game money or items in South Korea 2018-2022
- Premium Statistic Purchasing rate of in-game money or items in mobile games in South Korea 2022, by age
- Premium Statistic Purchasing rate of mobile app in-game money or items in South Korea 2022, by gender
- Premium Statistic Most common reasons for buying items in mobile games in South Korea 2022
- Premium Statistic Payment distribution for mobile in-game money or items in South Korea 2022
- Premium Statistic Distribution of payment methods for mobile game microtransactions in South Korea 2022
Further related statistics
21
- Mobile gaming company awareness in the U.S. 2022
- Annual revenue growth in the mobile gaming market in China 2008-2022
- Krafton sales revenue distribution 2019-2021
- Kakao Games sales revenue distribution 2019-2021, by sector
- Sales revenue from mobile games by Kakao Games 2019-2021
- Mobile game actual sales revenue in China 2012-2022
- Mobile gaming revenue in France 2017-2022
- Value of the mobile gaming market worldwide 2017-2027
- Global mobile gaming reach 2022, by region
- Weekly mobile gaming time 2022, by country
- Global mobile gaming app revenue 2019-2022
- Top grossing mobile gaming apps in Poland 2023
- Most downloaded mobile gaming apps in Poland 2023
- Mobile gaming content market value worldwide 2011-2026
- Leading mobile games Japan 2021, based on sales revenue
- Mobile game sales revenue share in China's gaming market 2012-2022
- Mobile gaming monetization through ads and IAP 2021, by region
- Mobile gaming revenue worldwide 2016-2022, by app store
- Mobile gaming monetization through ads and IAP 2021, by genre
- Mobile gaming: consumer spending in the United Kingdom (UK) 2011-2021
- Mobile gaming revenue in Russia 2020-2022
Further Content: You might find this interesting as well
DART. (March 14, 2022). Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won) [Graph]. In Statista. Retrieved March 28, 2023, from https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/
DART. "Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won)." Chart. March 14, 2022. Statista. Accessed March 28, 2023. https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/
DART. (2022). Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won). Statista. Statista Inc.. Accessed: March 28, 2023. https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/
DART. "Sales Revenue Derived from Mobile Games by Krafton Inc. from 2016 to 2021 (in Billion South Korean Won)." Statista, Statista Inc., 14 Mar 2022, https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/
DART, Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won) Statista, https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/ (last visited March 28, 2023)
Sales revenue derived from mobile games by Krafton Inc. from 2016 to 2021 (in billion South Korean won) [Graph], DART, March 14, 2022. [Online]. Available: https://www.statista.com/statistics/1362194/krafton-mobile-games-sales-revenue/