Mobile phone gaming penetration in the United States from 2011 to 2020

Mobile gaming penetration in the U.S. 2011-2020 The timeline shows mobile phone gaming penetration in the United States from 2011 to 2015 as well as a forecast until 2020. According to the calculations, nearly 56 percent of the U.S. population were playing mobile games in 2016. All in all, the source projected the penetration would grow from approximately 41 percent in 2013 to 63.7 percent in 2020. In 2016, U.S. gamers were believed to play an average of 3.6 mobile games per month. The most popular mobile game genre to be downloaded in the United States as of July 2016 was arcade, with 63.1 million downloads, closely followed by action games which recorded 61.5 million downloads. Among those users who downloaded mobile games, nearly a third had between three and five free mobile games on their devices as of December 2016.
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Share of population
201125.9%
201233.9%
201340.9%
201446.3%
201551.3%
2016*55.7%
2017*58.9%
2018*61.6%
2019*63.1%
2020*63.7%
Share of population
201125.9%
201233.9%
201340.9%
201446.3%
201551.3%
2016*55.7%
2017*58.9%
2018*61.6%
2019*63.1%
2020*63.7%
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The timeline shows mobile phone gaming penetration in the United States from 2011 to 2015 as well as a forecast until 2020. According to the calculations, nearly 56 percent of the U.S. population were playing mobile games in 2016. All in all, the source projected the penetration would grow from approximately 41 percent in 2013 to 63.7 percent in 2020. In 2016, U.S. gamers were believed to play an average of 3.6 mobile games per month. The most popular mobile game genre to be downloaded in the United States as of July 2016 was arcade, with 63.1 million downloads, closely followed by action games which recorded 61.5 million downloads. Among those users who downloaded mobile games, nearly a third had between three and five free mobile games on their devices as of December 2016.
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Release date
March 2016
Region
United States
Survey time period
2011 to 2015
Special properties
mobile phone users of any age who play games on mobile phones at least once per month; excludes pre-installed games on feature phones
Supplementary notes
* Forecast.
Figures for 2012 and 2013 come from previous eMarketer releases.
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