Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 2nd quarter 2018 (in millions)

King quarterly number of MAU Q1 2012 - Q2 2018 This statistic shows a timeline with the global number of monthly active King Digital Entertainment users as of the second quarter of 2018. In the second quarter of 2018, 270 million people accessed the mobile gaming company's apps per month. Popular titles include Candy Crush Saga, Farm Ville Saga as well as Bubble Witch Saga, all of which are monetized through in-game purchases. King's gaming apps are available on Facebook as well as on mobile platforms. In 2014, King reached record high revenue in its history, having generated 2.26 billion U.S. dollars that year. Two years later, in February 2016, the company was acquired by Activision Blizzard, as part of a deal worth 5.9 billion U.S. dollars. As of January 2018, the company was placed sixth in a ranking of leading mobile gaming publishers, based on global download numbers.
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Number of users in millions
Q1 '1230
Q2 '1249
Q3 '1252
Q4 '1267
Q1 '13138
Q2 '13265
Q3 '13361
Q4 '13408
Q1 '14481
Q2 '14485
Q3 '14495
Q4 '14533
Q1 '15550
Q2 '15501
Q3 '15474
Q4 '15449
Q1 '16463
Q2 '16409
Q3 '16394
Q4 '16355
Q1 '17342
Q2 '17314
Q3 '17293
Q4 '17290
Q1 '18285
Q2 '18270
Number of users in millions
Q1 '1230
Q2 '1249
Q3 '1252
Q4 '1267
Q1 '13138
Q2 '13265
Q3 '13361
Q4 '13408
Q1 '14481
Q2 '14485
Q3 '14495
Q4 '14533
Q1 '15550
Q2 '15501
Q3 '15474
Q4 '15449
Q1 '16463
Q2 '16409
Q3 '16394
Q4 '16355
Q1 '17342
Q2 '17314
Q3 '17293
Q4 '17290
Q1 '18285
Q2 '18270
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Description Source More information
This statistic shows a timeline with the global number of monthly active King Digital Entertainment users as of the second quarter of 2018. In the second quarter of 2018, 270 million people accessed the mobile gaming company's apps per month. Popular titles include Candy Crush Saga, Farm Ville Saga as well as Bubble Witch Saga, all of which are monetized through in-game purchases. King's gaming apps are available on Facebook as well as on mobile platforms. In 2014, King reached record high revenue in its history, having generated 2.26 billion U.S. dollars that year. Two years later, in February 2016, the company was acquired by Activision Blizzard, as part of a deal worth 5.9 billion U.S. dollars. As of January 2018, the company was placed sixth in a ranking of leading mobile gaming publishers, based on global download numbers.
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Release date
August 2018
Region
Worldwide
Survey time period
Q1 2012 to Q2 2018

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