King quarterly number of MAU Q1 2012 - Q4 2018

Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)

by Christina Gough, last edited Feb 14, 2019
King quarterly number of MAU Q1 2012 - Q4 2018 This statistic shows a timeline with the global number of monthly active King Digital Entertainment users as of the fourth quarter of 2018. In the fourth quarter of 2018, 268 million people accessed the mobile gaming company's apps per month. Popular titles include Candy Crush Saga, Farm Ville Saga as well as Bubble Witch Saga, all of which are monetized through in-game purchases. King's gaming apps are available on Facebook as well as on mobile platforms. In 2014, King reached record high revenue in its history, having generated 2.26 billion U.S. dollars that year. Two years later, in February 2016, the company was acquired by Activision Blizzard, as part of a deal worth 5.9 billion U.S. dollars.
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Number of monthly active users (MAU) of King worldwide from 1st quarter 2012 to 4th quarter 2018 (in millions)

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Number of users in millions
Q4 '18268
Q3' 18262
Q2 '18270
Q1 '18285
Q4 '17290
Q3 '17293
Q2 '17314
Q1 '17342
Q4 '16355
Q3 '16394
Q2 '16409
Q1 '16463
Q4 '15449
Q3 '15474
Q2 '15501
Q1 '15550
Q4 '14533
Q3 '14495
Q2 '14485
Q1 '14481
Q4 '13408
Q3 '13361
Q2 '13265
Q1 '13138
Q4 '1267
Q3 '1252
Q2 '1249
Q1 '1230
Number of users in millions
Q4 '18268
Q3' 18262
Q2 '18270
Q1 '18285
Q4 '17290
Q3 '17293
Q2 '17314
Q1 '17342
Q4 '16355
Q3 '16394
Q2 '16409
Q1 '16463
Q4 '15449
Q3 '15474
Q2 '15501
Q1 '15550
Q4 '14533
Q3 '14495
Q2 '14485
Q1 '14481
Q4 '13408
Q3 '13361
Q2 '13265
Q1 '13138
Q4 '1267
Q3 '1252
Q2 '1249
Q1 '1230
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by Christina Gough, last edited Feb 14, 2019
This statistic shows a timeline with the global number of monthly active King Digital Entertainment users as of the fourth quarter of 2018. In the fourth quarter of 2018, 268 million people accessed the mobile gaming company's apps per month. Popular titles include Candy Crush Saga, Farm Ville Saga as well as Bubble Witch Saga, all of which are monetized through in-game purchases. King's gaming apps are available on Facebook as well as on mobile platforms. In 2014, King reached record high revenue in its history, having generated 2.26 billion U.S. dollars that year. Two years later, in February 2016, the company was acquired by Activision Blizzard, as part of a deal worth 5.9 billion U.S. dollars.
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