
- Media & Advertising›
- Video Games & Gaming›
GungHo Online Entertainment net profit 2012-2018
Industry-specific and extensively researched technical data (partially from exclusive partnerships).
A paid subscription is required for full access.
Net profit of GungHo Online Entertainment from 2012 to 2018 (in billion Japanese yen)
Exclusive Premium Statistic

Net profit in billion Japanese yen | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
Net profit in billion Japanese yen | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
You need a Premium Account for unlimited access.
Full access to 1.5m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
You need a Premium Account for unlimited access.
Full access to 1.5m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
© Statista 2019
About this statistic
Show source
Please be patient - this may take a moment
Description
Source
More information
- Show sources information
- Show publisher information
- Release date
- February 2018
- Region
- Worldwide
- Survey time period
- 2012 to 2018
- Special properties
- profit attributal to owners of parent
- Region
- Worldwide
- Survey time period
- 2012 to 2018
- Special properties
- profit attributal to owners of parent
You only have access to basic statistics.
This statistic is not included in your account!
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$49 / Month *
Corporate solution including all features.
Prices do not include sales tax.






All Information
in one Presentation
- 98 page/s
- English
- pptx
- Detailed references
Everything On "Video gaming market leaders " in One Document: Edited and Divided into Handy Chapters. Including Detailed References.
Statista has been my savior on several occasions. The site is easy to maneuver and the data is in a format that can go right into a report or presentation.Marlene Greenfield
Vice President, Hearst Magazines
- Global market overview
- Leading gaming markets worldwide in 2018, by gaming revenue (in billion U.S. dollars)Leading gaming markets worldwide 2018, by revenue
- Games market revenue worldwide from 2015 to 2018, by region (in billion U.S. dollars)Games market revenue worldwide 2015-2018, by region
- Mobile games revenue in selected regions worldwide in 2018 and 2019 (in billion U.S. dollars)Mobile games revenue worldwide 2018-2019, by region
- Social casino gaming revenues worldwide in 2018, by region (in million U.S. dollars)Social casino revenues worldwide 2018, by region
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)Games industry M&A transactions cumulative value worldwide 2010-2016
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)Game revenues of global companies 2014-2017
- North American market leaders
- Revenue generated by Valve Corporation in 2005, 2010 and 2014 (in million U.S. dollars)Valve Corporation annual revenue 2005-2014
- Distribution of Revenue of Take-Two Interactive from fiscal years 2010 to 2018, by platformTake-Two Interactive revenue share from 2009-2018, by platform
- Net income of Take-Two Interactive from fiscal years 2006 to 2018 (in million U.S. dollars)Net income of Take Two Interactive from 2006-2018
- Annual net revenue of Electronic Arts from fiscal 2013 to 2018, by platform (in million U.S. dollars)Electronic Arts annual platform revenue 2013-2018, by platform
- Electronic Arts' net income/loss in the fiscal years 2005 to 2018 (in million U.S. dollars)Electronic Arts' net income/loss 2005-2018
- Annual revenue generated by Zynga from 2008 to 2017, by segment (in million U.S. dollars)Zynga's revenue from 2008 to 2017, by segment
- Annual net income/loss of Zynga from 2008 to 2017 (in million U.S. dollars)Zynga's annual net income/loss from 2008 to 2017
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)Activision Blizzard's revenue from 2015-2018, by platform
- Asian market leaders
- Annual online games revenue generated by Tencent Holdings from 2010 to 2017 (in billion yuan)Tencent annual online games revenue 2010-2017
- Gross profit of Tencent from 2007 to 2017 (in billion yuan)Tencent: annual gross profit 2007-2017
- Nexon's annual revenue from 2008 to 2017 (in billion yen)Nexon annual revenue 2008-2017
- Nexon's annual net income/loss from 2008 to 2017 (in million yen)Nexon annual net income/loss 2008-2017
- Capcom's annual net sales in the fiscal years 2008 to 2018, by operating segment (in billion yen)Capcom's annual net sales 2008-2018, by operating segment
- Capcom's net income in the fiscal years 2002 to 2018 (in billion of yen)Capcom's net income from 2002 to 2018
- Sega Sammy Holdings home video game software unit sales from fiscal 2006 to 2018 (in millions)Sega Sammy video game software unit sales in fiscal 2006-2018
- Profit/loss of Sega Sammy Holdings from fiscal 2010 to 2018 (in billion Japanese yen)Sega Sammy Holdings net profit/loss in fiscal 2010-2018
- European market leaders
- Revenue generated by Supercell from 2012 to 2017 (in million U.S. dollars)Supercell annual revenue 2012-2017
- Annual earnings of Supercell from 2013 to 2017 (in million U.S. dollars)Supercell annual gross profit 2013-2017
- Annual revenue generated by CD Projekt Group worldwide from 2013 to 2017 (in million U.S. dollars)CD Projekt annual revenue worldwide 2013-2017
- Distribution of revenue generated by CD Projekt Group worldwide from 2011 to 2017, by regionCD Projekt revenue share worldwide 2011-2017, by region
- Ubisoft's sales from the fiscal years 2005 to 2018 (in million euros)Ubisoft annual sales 2005-2018
- Ubisoft's net income/loss from fiscal 2005 to 2018 (in million euros)Ubisoft: net income/loss in fiscal 2005-2018
- Annual sales revenue generated by Gameloft from 2006 to 2017 (in million Euros)Gameloft annual sales revenue 2006-2017
- Annual net income/loss of Gameloft from 2006 to 2015 (in million euros)Gameloft annual net income/loss 2006-2015
- GungHo Online Entertainment net sales 2012-2018
- GungHo Online Entertainment net sales 2015-2018, by region
- Reasons why parents play video games with children in Australia 2017
- Rules set by parents for children's game play in Australia 2017
- Purchase reasons for games consoles in Spain 2014
- Distribution of gaming time in Belgium in 2011 and 2012, by platform
- Number of German video gamers per platform in 2011 and 2012
- Revenue of the video games market in the Nordics 2016
- Brazil: gaming habits of pop culture consumers 2016, by device
- WeMade - Lost Saga revenue 2015-2017
- Number of international awards received for Norwegian video games 2015-2017
- Sources influencing gamers to test new games in the U.S. 2016
- Italy: Lucca Comics & Games visitors´ city of origin 2015
- Share of Android devices with Pokémon GO in the Americas 2016
- Taiwan - number of hours spent playing video/computer games 2017-2018
- Spending money on video games in Sweden 2017
- DeNA: social media sales 2013-2014
- Cumulative value of games market mergers and acquisitions (M&A) worldwide from 2010 to 2016 (in million U.S. dollars)
- Electronic Arts' net income/loss in the fiscal years 2005 to 2018 (in million U.S. dollars)
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)
- Annual net income/loss of Activision Blizzard from 2005 to 2018 (in million U.S. dollars)
- Nexon's annual net income/loss from 2008 to 2017 (in million yen)
- Capcom's annual net sales in the fiscal years 2008 to 2018, by operating segment (in billion yen)
- Capcom's net income in the fiscal years 2002 to 2018 (in billion of yen)
- Profit/loss of Sega Sammy Holdings from fiscal 2010 to 2018 (in billion Japanese yen)
- Namco Bandai's net income worldwide from FY2006 to FY2018 (in million U.S. dollars)
- Annual revenue generated by CD Projekt Group worldwide from 2013 to 2017 (in million U.S. dollars)
- Distribution of revenue generated by CD Projekt Group worldwide from 2011 to 2017, by region
- Annual revenue generated by Rovio Entertainment's games division from 2013 to 2017 (in million Euros)
- Annual Rovio Entertainment EBIT from 2010 to 2017 (in million Euros)
- Annual revenue generated by Paradox Interactive from 2014 to 2017 (in million Swedish Krona)
- Annual net income of Paradox Interactive from 2014 to 2017 (in million Swedish Krona)
- Annual net income of Digital Bros from fiscal year 2015 to 2018 (in million euros)
- Annual revenue generated by Digital Bros from fiscal year 2017 to 2018, by segment (in million euros)
- Distribution of gaming time in Belgium in 2011 and 2012, by platform
- Number of gamers in Germany in 2011 and 2012, by platform (in millions)
- Percentage of Android devices with Pokémon GO installed in selected countries in North and South Americas as of July 11, 2016
- Leading gaming markets worldwide in 2018, by gaming revenue (in billion U.S. dollars)
- Games market revenue worldwide from 2015 to 2018, by region (in billion U.S. dollars)
- Mobile games revenue in selected regions worldwide in 2018 and 2019 (in billion U.S. dollars)
- Social casino gaming revenues worldwide in 2018, by region (in million U.S. dollars)
- Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars)
- Revenue generated by Valve Corporation in 2005, 2010 and 2014 (in million U.S. dollars)
- Distribution of Revenue of Take-Two Interactive from fiscal years 2010 to 2018, by platform
- Net income of Take-Two Interactive from fiscal years 2006 to 2018 (in million U.S. dollars)
- Annual net revenue of Electronic Arts from fiscal 2013 to 2018, by platform (in million U.S. dollars)
- Annual revenue generated by Zynga from 2008 to 2017, by segment (in million U.S. dollars)
- Annual net income/loss of Zynga from 2008 to 2017 (in million U.S. dollars)
- Annual online games revenue generated by Tencent Holdings from 2010 to 2017 (in billion yuan)
- Gross profit of Tencent from 2007 to 2017 (in billion yuan)
- Nexon's annual revenue from 2008 to 2017 (in billion yen)
- Sega Sammy Holdings home video game software unit sales from fiscal 2006 to 2018 (in millions)
- Net sales of GungHo Online Entertainment from 2015 to 2018, by platform (in billion Japanese yen)
- Net profit of GungHo Online Entertainment from 2012 to 2018 (in billion Japanese yen)
- Revenue of Namco Bandai from FY2006 to FY2018 (in billion U.S. dollars)*
- Revenue of NetEase in China from 2007 to 2017 (in billion yuan)
- NetEase gross profit in China from 2007 to 2017 (in billion yuan)
- Square Enix's net sales in the fiscal years 2010 to 2018, by segment (in billion yen)
- Revenue generated by Supercell from 2012 to 2017 (in million U.S. dollars)
- Annual earnings of Supercell from 2013 to 2017 (in million U.S. dollars)
- Ubisoft's sales from the fiscal years 2005 to 2018 (in million euros)
- Ubisoft's net income/loss from fiscal 2005 to 2018 (in million euros)
- Annual sales revenue generated by Gameloft from 2006 to 2017 (in million Euros)
- Annual net income/loss of Gameloft from 2006 to 2015 (in million euros)
- Net sales of GungHo Online Entertainment from 2012 to 2018 (in billion Japanese yen)
- Net sales of GungHo Online Entertainment from 2015 to 2018, by region (in billion Japanese yen)
- Reasons why parents play video games with children in Australia in 2017
- Rules set by parents for children's game play in Australia in 2017
- When you or other members of your household purchased games consoles, what were the reasons for purchase?
- Revenue of the video games market in the Nordic countries in 2016 (in billion SEK)
- What type of device do you use when you play games?
- WeMade's revenue from Lost Saga from 2015 to 2017 (in billion South Korean won)
- Number of international awards received for Norwegian video games from 2015 to 2017
- Leading sources of information influencing gamers to try out new games in the United States as of December 2016
- Provenance of visitors at the Lucca Comics & Games gaming convention in Italy in 2015, by leading cities
- Taiwan: How many hours per week do you spend playing video/computer games?
- Have you spent money on video games in the past 12 months?
- Social media sales of DeNA from 2013 to 2014 (in billion yen)
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
Internet & Telecommunications
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
Consumer Goods & FMCG
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
Retail & Trade
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
Travel, Tourism & Hospitality
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
Society
- Demographics
- Economy
- Education & Science
- Politics & Government
Transportation & Logistics
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
As a Premium user you get access to the detailed source references and background information about this statistic.
As a Premium user you get access to background information and details about the release of this statistic.
As soon as this statistic is updated, you will immediately be notified via e-mail.
You need at least a Premium Account to use this feature.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.

Updates on eCommerce, Digital Media, eTravel, eServices and more
- Market figures for 2018 to 2023
- Company and startup profiles
- User demographics

U.S. coal production has steadily declined in the past decade, but has been in the news in recent years due to President Trump's desire to revitalize the industry. This document provides an overview of the key figures, leading companies, and the employment trends in the U.S. coal mining industry.

This new export feature offers
- Structured graphical representation of the data
- Tailored target group analysis
- Option for further processing

The Polish e-commerce market is one of the fastest developing e-commerce markets in Europe. The latest data for Poland is presented in this dossier.

Plastic waste is an issue of global concern. Since China banned the import of recycled plastic, the U.S. has had to make adjustments to its management of plastic waste. This dossier provides an overview of plastic waste in the U.S.

This dossier provides an overview of hedge funds worldwide. Global hedge fund assets, performance, investors, and other topics are highlighted.

The Outdoor Advertising Association of America covers amongst others
- Number of billboards
- Outdoor advertising revenue
- Number of out-of-home displays

Find data, perceptions & more about
- Economic consequences
- Impact on the labor market
- A second referendum

Understand the recent developments in the Spanish eCommerce market!
- URL-related revenues
- Relevant online store KPIs
- eCommerce-related contacts

- Extended statistical dossier
- Insights, explanations & interpretations
- Challenges of the digital future

eCommerce is rapidly becoming a part of the Latin American shopping culture. The dossier includes data on
- Regional online shopping events
- Events by country

The outline of potential impacts of Brexit on UK industries has been updated in the UK Industry Reports.

Italian enterprises invest significantly in digital marketing. Find out about
- Relevant aspects & KPIs
- New trends
- Different strategies

Statista European Football Benchmark
- The big 5 European leagues
- All about the clubs & fans
- Sponsors & how they fit in

What are online shoppers' payment preferences around the world?
- Data on all payment methods
- Analysis for 50 countries
- Forecasts up to 2023

The kingdom of Saudi Arabia has faced political challenges.
- Perceptions & trade information
- Conflicts with Yemen, Iran, Qatar & Turkey
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.