Pokémon Home is a cloud-based app which allows uses to connect all of their Pokémon games and trade with other users. In the first week after its release on February 12, 2020, the app generated user spending of an estimated 1.8 million U.S. dollars, 40.8 percent of which was spent in the United States.
Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country
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Sensor Tower. (February 20, 2020). Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country [Graph]. In Statista. Retrieved September 20, 2024, from https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/
Sensor Tower. "Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country." Chart. February 20, 2020. Statista. Accessed September 20, 2024. https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/
Sensor Tower. (2020). Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country. Statista. Statista Inc.. Accessed: September 20, 2024. https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/
Sensor Tower. "Share of Pokémon Home User Spending in The First Week of Release Worldwide as of February 2020, by Country." Statista, Statista Inc., 20 Feb 2020, https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/
Sensor Tower, Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country Statista, https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/ (last visited September 20, 2024)
Share of Pokémon Home user spending in the first week of release worldwide as of February 2020, by country [Graph], Sensor Tower, February 20, 2020. [Online]. Available: https://www.statista.com/statistics/1104023/pokemon-home-user-spending-country/