The statistic shows the market volume of fee-based browser games in China between 2007 and 2010 and a forecast for 2013. In 2007, the market volume of fee-based browser games amounted to around 140 million yuan.
Market volume of fee-based browser games in China from 2007 to 2013*
(in billion yuan)
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iResearch. (March 23, 2012). Market volume of fee-based browser games in China from 2007 to 2013* (in billion yuan) [Graph]. In Statista. Retrieved June 26, 2022, from https://www.statista.com/statistics/234263/market-volume-of-fee-based-browser-games-in-china/
iResearch. "Market volume of fee-based browser games in China from 2007 to 2013* (in billion yuan)." Chart. March 23, 2012. Statista. Accessed June 26, 2022. https://www.statista.com/statistics/234263/market-volume-of-fee-based-browser-games-in-china/
iResearch. (2012). Market volume of fee-based browser games in China from 2007 to 2013* (in billion yuan). Statista. Statista Inc.. Accessed: June 26, 2022. https://www.statista.com/statistics/234263/market-volume-of-fee-based-browser-games-in-china/
iResearch. "Market Volume of Fee-based Browser Games in China from 2007 to 2013* (in Billion Yuan)." Statista, Statista Inc., 23 Mar 2012, https://www.statista.com/statistics/234263/market-volume-of-fee-based-browser-games-in-china/
iResearch, Market volume of fee-based browser games in China from 2007 to 2013* (in billion yuan) Statista, https://www.statista.com/statistics/234263/market-volume-of-fee-based-browser-games-in-china/ (last visited June 26, 2022)