Positive experiences while video gaming in the U.S. 2019, by game

Video gaming is no longer just a hobby of teenage boys - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a 2019 survey in the United States, 59 percent of respondents who played World of Warcraft stated that they had positive social experiences in the game.

Share of video gamers who had positive social experiences while gaming online in the United States as of May 2019, by game

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Source

Release date

July 2019

Region

United States

Survey time period

April 19 to May 1, 2019

Number of respondents

1,045 respondents

Age group

18-45 years

Special properties

includes 751 people playing multiplayer online games

Method of interview

Online survey

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Statistics on "League of Legends"

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