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Electronic Arts (EA) net revenue 2016-2021, by composition

Net revenue generated by Electronic Arts from fiscal 2016 to 2021, by composition

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Source

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Release date

May 2021

Region

Worldwide

Survey time period

April 2015 to March 2021

Supplementary notes

*According to the source: "As our business has evolved and management focuses less on the differentiation between our packaged goods business and our digital business and more on our full game sales and live services that extend and enhance gameplay, we have updated our presentation of net revenue by composition to align with this management view." Values for 2020 have been restated.

Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC, and mobile phones and tablets. Packaged goods includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our full games for sale with their products (for example, OEM bundles).

Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue from third-party publishing partners who distribute our games digitally, subscriptions, advertising, and non-software licensing.

EA's fiscal year starts April 1.

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