As of October 2021, the total market capitalization of Web 2.0 metaverse companies was 14.8 trillion U.S. dollars. For gaming and eSports and also Facebook (now known as Meta after an October 2021 restructuring and pivot to VR), this figure sits much lower at 1.98 trillion and 0.90 trillion, respectively.
Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars)
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Statistics on Metaverse
Overview
5
- Basic Statistic Global market capitalization of metaverse, Facebook and gaming 2021
- Premium Statistic Metaverse potential market opportunity worldwide 2021, by scenario
- Basic Statistic Global users of selected virtual platforms 2021
- Premium Statistic U.S. metaverse potential consumer expenditure TAM 2022, by segment
- Basic Statistic Benefits of the metaverse worldwide 2021
Public opinion and awareness
7
- Basic Statistic U.S. adults familiar with the metaverse 2022
- Basic Statistic U.S. adults feelings toward the metaverse 2022
- Basic Statistic U.S. adults views on the metaverse 2022
- Premium Statistic Attitudes towards metaverse and brands among internet users in the UK & U.S. 2021
- Basic Statistic Dangers of the metaverse worldwide 2021
- Basic Statistic U.S. adults on potential metaverse issues 2022
- Basic Statistic Metaverse content that should be censored worldwide 2021
Use cases
8
- Premium Statistic Main reasons for joining the metaverse worldwide 2021
- Basic Statistic U.S. adults reasons for joining the metaverse 2021
- Basic Statistic Things you would do in the metaverse but not in real life worldwide 2021
- Basic Statistic Projected metaverse reach among global consumers and businesses 2026
- Basic Statistic U.S. adults on the metaverse replacing social media 2021
- Premium Statistic U.S. adults who would virtually attend a metaverse sports event 2022, by generation
- Basic Statistic U.S. adults who would virtually attend a metaverse music event 2022, by generation
- Basic Statistic U.S. adults important factors for using the metaverse 2022
Virtual and augmented reality hardware
8
- Premium Statistic XR market size 2021-2026
- Premium Statistic XR headset shipments 2016-2025
- Premium Statistic Investment in AR/VR technology worldwide in 2024, by use case
- Premium Statistic Virtual reality and augmented reality users U.S. 2017-2023
- Basic Statistic Global mobile augmented reality (AR) user devices 2019-2024
- Premium Statistic VR usage frequency in the U.S. 2018-2021
- Premium Statistic Money people are willing to spend on basic VR gear worldwide 2021
- Premium Statistic Money people are willing to spend on advanced VR gear worldwide 2021
Metaverse apps
8
- Basic Statistic Number of apps adding metaverse keyword to their name 2021-2022
- Basic Statistic Number of apps with "metaverse" in their name 2022
- Basic Statistic Apps mentioning selected keywords along with "metaverse" 2022
- Basic Statistic Available VR headset apps 2022, by app store
- Basic Statistic Meta Quest mobile app global downloads 2018-2022
- Basic Statistic Global top rated free Oculus Quest VR apps 2022
- Basic Statistic Global top rated paid Oculus Quest VR apps 2022
- Premium Statistic U.S. adults who have heard of Horizon Worlds 2022
The metaverse and gaming
8
- Basic Statistic U.S. gamers participating in non-gaming activities within video games 2021-2022
- Basic Statistic U.S. gamers participating in select non-gaming activities within video games 2022
- Premium Statistic Metaverse description according to U.S. game developers 2021
- Premium Statistic Metaverse feature expectations according to U.S. game developers 2021
- Premium Statistic Components for viable metaverse according to U.S. game developers 2021
- Premium Statistic Time until metaverse usage according to U.S. game developers 2021
- Premium Statistic Leading barrier to creating the metaverse according to U.S. game developers 2021
- Premium Statistic Metaverse description according to U.S. gamers 2021
Business interest
8
- Basic Statistic Leading business sectors already investing in the metaverse 2022
- Premium Statistic Global business definition of the metaverse 2022
- Basic Statistic Global business point of view regarding the metaverse 2022
- Basic Statistic Types of companies that have to be present in the metaverse 2022
- Premium Statistic Metaverse target audiences according to companies worldwide 2022
- Basic Statistic Metaverse project investments according to companies worldwide 2022
- Basic Statistic Metaverse investment budget according to companies worldwide 2022
- Basic Statistic Metaverse doubt according to companies worldwide 2022
Company focus: Meta
8
- Basic Statistic Meta: annual revenue and net income 2007-2022
- Basic Statistic Meta: annual net income 2018-2022
- Basic Statistic Meta: worldwide quarterly revenue 2020-2022, by segment
- Basic Statistic U.S. adults who have heard of Facebook shifting focus to VR 2021
- Basic Statistic U.S. adults who have heard of Facebook's VR project metaverse 2021
- Basic Statistic U.S. adult interest in Meta's VR project metaverse 2021
- Basic Statistic Reasons why Facebook changed its name to Meta according to U.S. adults 2021
- Basic Statistic U.S. adults who have a favorable opinion of Meta 2021
Further related statistics
21
- Attitudes towards metaverse among U.S. adults 2022
- UK and U.S. consumer understanding of the metaverse 2022
- Most anticipated metaverse activities according to enthusiasts in the U.S. 2022
- Metaverse security concerns according to enthusiasts in the U.S. 2022
- Most appealing metaverse elements according to U.S. adults 2022
- Life improvement through metaverse according to U.S. adults 2022
- Personal info non-sharing in the metaverse according to enthusiasts in the U.S. 2022
- Personal info sharing in the metaverse according to enthusiasts in the U.S. 2022
- Metaverse disinterest according to uninterested adults in the U.S. 2022
- Metaverse appeal according to interested adults in the U.S. 2022
- Real-world issues escape in the metaverse according to enthusiasts in the U.S. 2022
- Planned metaverse activities according to enthusiasts in the U.S. 2022
- UK and U.S. metaverse usage reasons 2022
- U.S. metaverse access limitations 2022, by interest
- UK and U.S. metaverse activity interest 2022
- Interest in metaverse experience according to adults in the U.S. 2022, by age
- Metaverse top of mind according to adults in the U.S. 2022
- U.S. preferred metaverse regulation level 2022, by interest
- UK and U.S. confidence in explaining the metaverse 2022
- UK and U.S. interest in the metaverse 2022, by age group and gender
- Metaverse investment budget according to companies worldwide 2022
Further Content: You might find this interesting as well
Grayscale. (November 1, 2021). Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars) [Graph]. In Statista. Retrieved April 01, 2023, from https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/
Grayscale. "Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars)." Chart. November 1, 2021. Statista. Accessed April 01, 2023. https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/
Grayscale. (2021). Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars). Statista. Statista Inc.. Accessed: April 01, 2023. https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/
Grayscale. "Market Capitalization of The Metaverse, Facebook and Gaming Worldwide as of October 2021 (in Trillion U.S. Dollars)." Statista, Statista Inc., 1 Nov 2021, https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/
Grayscale, Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars) Statista, https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/ (last visited April 01, 2023)
Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars) [Graph], Grayscale, November 1, 2021. [Online]. Available: https://www.statista.com/statistics/1280565/global-market-cap-metaverse-facebook-gaming/