Virtual platforms gained a surge of attention in October 2021, when Facebook Inc. rebranded and restructured itself as Meta, a virtual reality company, in a pivot towards the metaverse. As of that month, Facebook was the leading virtual platform with a total of almost three billion users worldwide. In contrast, Web 3.0 virtual worlds had a grand total of 50,000 users around the globe.
Total users of selected virtual platforms worldwide as of October 2021
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Statistics on Metaverse
Overview
5
- Basic Statistic Global market capitalization of metaverse, Facebook and gaming 2021
- Premium Statistic Metaverse potential market opportunity worldwide 2021, by scenario
- Basic Statistic Global users of selected virtual platforms 2021
- Premium Statistic U.S. metaverse potential consumer expenditure TAM 2022, by segment
- Basic Statistic Benefits of the metaverse worldwide 2021
Public opinion and awareness
7
- Basic Statistic U.S. adults familiar with the metaverse 2022
- Basic Statistic U.S. adults feelings toward the metaverse 2022
- Basic Statistic U.S. adults views on the metaverse 2022
- Premium Statistic Attitudes towards metaverse and brands among internet users in the UK & U.S. 2021
- Basic Statistic Dangers of the metaverse worldwide 2021
- Basic Statistic U.S. adults on potential metaverse issues 2022
- Basic Statistic Metaverse content that should be censored worldwide 2021
Use cases
8
- Premium Statistic Main reasons for joining the metaverse worldwide 2021
- Basic Statistic U.S. adults reasons for joining the metaverse 2021
- Basic Statistic Things you would do in the metaverse but not in real life worldwide 2021
- Basic Statistic Projected metaverse reach among global consumers and businesses 2026
- Basic Statistic U.S. adults on the metaverse replacing social media 2021
- Premium Statistic U.S. adults who would virtually attend a metaverse sports event 2022, by generation
- Basic Statistic U.S. adults who would virtually attend a metaverse music event 2022, by generation
- Basic Statistic U.S. adults important factors for using the metaverse 2022
Virtual and augmented reality hardware
8
- Premium Statistic XR market size 2021-2026
- Premium Statistic XR headset shipments 2016-2025
- Premium Statistic Investment in AR/VR technology worldwide in 2024, by use case
- Premium Statistic Virtual reality and augmented reality users U.S. 2017-2023
- Basic Statistic Global mobile augmented reality (AR) user devices 2019-2024
- Premium Statistic VR usage frequency in the U.S. 2018-2021
- Premium Statistic Money people are willing to spend on basic VR gear worldwide 2021
- Premium Statistic Money people are willing to spend on advanced VR gear worldwide 2021
Metaverse apps
8
- Basic Statistic Number of apps adding metaverse keyword to their name 2021-2022
- Basic Statistic Number of apps with "metaverse" in their name 2022
- Basic Statistic Apps mentioning selected keywords along with "metaverse" 2022
- Basic Statistic Available VR headset apps 2022, by app store
- Basic Statistic Meta Quest mobile app global downloads 2018-2022
- Basic Statistic Global top rated free Oculus Quest VR apps 2022
- Basic Statistic Global top rated paid Oculus Quest VR apps 2022
- Premium Statistic U.S. adults who have heard of Horizon Worlds 2022
The metaverse and gaming
8
- Basic Statistic U.S. gamers participating in non-gaming activities within video games 2021-2022
- Basic Statistic U.S. gamers participating in select non-gaming activities within video games 2022
- Premium Statistic Metaverse description according to U.S. game developers 2021
- Premium Statistic Metaverse feature expectations according to U.S. game developers 2021
- Premium Statistic Components for viable metaverse according to U.S. game developers 2021
- Premium Statistic Time until metaverse usage according to U.S. game developers 2021
- Premium Statistic Leading barrier to creating the metaverse according to U.S. game developers 2021
- Premium Statistic Metaverse description according to U.S. gamers 2021
Business interest
8
- Basic Statistic Leading business sectors already investing in the metaverse 2022
- Premium Statistic Global business definition of the metaverse 2022
- Basic Statistic Global business point of view regarding the metaverse 2022
- Basic Statistic Types of companies that have to be present in the metaverse 2022
- Premium Statistic Metaverse target audiences according to companies worldwide 2022
- Basic Statistic Metaverse project investments according to companies worldwide 2022
- Basic Statistic Metaverse investment budget according to companies worldwide 2022
- Basic Statistic Metaverse doubt according to companies worldwide 2022
Company focus: Meta
8
- Basic Statistic Meta: annual revenue and net income 2007-2022
- Basic Statistic Meta: annual net income 2018-2022
- Basic Statistic Meta: worldwide quarterly revenue 2020-2022, by segment
- Basic Statistic U.S. adults who have heard of Facebook shifting focus to VR 2021
- Basic Statistic U.S. adults who have heard of Facebook's VR project metaverse 2021
- Basic Statistic U.S. adult interest in Meta's VR project metaverse 2021
- Basic Statistic Reasons why Facebook changed its name to Meta according to U.S. adults 2021
- Basic Statistic U.S. adults who have a favorable opinion of Meta 2021
Further related statistics
21
- Share of population interested to join the metaverse Australia 2022, by generation
- Metaverse: Importance of various factors for shoppers in the U.S. 2022
- Global interest in metaverse experiences 2022, by generation
- U.S. teens and adults: brand experiences in the metaverse 2022
- Users' areas of interest for metaverse services or platforms South Korea 2022
- Most used metaverse platforms South Korea 2022
- Metaverse service or platform user satisfaction South Korea 2022
- Metaverse service or platform user dissatisfaction reasons South Korea 2022
- Willingness to use metaverse services or platforms South Korea 2022
- Experience rate with metaverse services or platforms South Korea 2022
- Leading metaverse activities people are interested in Japan 2022
- U.S. adults on using the metaverse 2022, by gender
- Metaverse investment budget according to companies worldwide 2022
- Metaverse project investments according to companies worldwide 2022
- U.S. adults important factors for using the metaverse 2022
- Metaverse market size Japan FY 2021-2026
- Metaverse doubt according to companies worldwide 2022
- Metaverse appeal according to interested adults in the U.S. 2022
- Level of understanding of metaverse in China 2021
- Metaverse: Importance of various factors for shoppers in the UK 2022
- Leading reasons for feeling negative about the metaverse SEA 2021, by country
Further Content: You might find this interesting as well
Grayscale. (November 1, 2021). Total users of selected virtual platforms worldwide as of October 2021 [Graph]. In Statista. Retrieved March 23, 2023, from https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/
Grayscale. "Total users of selected virtual platforms worldwide as of October 2021." Chart. November 1, 2021. Statista. Accessed March 23, 2023. https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/
Grayscale. (2021). Total users of selected virtual platforms worldwide as of October 2021. Statista. Statista Inc.. Accessed: March 23, 2023. https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/
Grayscale. "Total Users of Selected Virtual Platforms Worldwide as of October 2021." Statista, Statista Inc., 1 Nov 2021, https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/
Grayscale, Total users of selected virtual platforms worldwide as of October 2021 Statista, https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/ (last visited March 23, 2023)
Total users of selected virtual platforms worldwide as of October 2021 [Graph], Grayscale, November 1, 2021. [Online]. Available: https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/