
Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Starter Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$69 USD $49 USD / Month *
in the first 12 months
Professional Account
Full access
Business Solutions including all features.
* Prices do not include sales tax.
Other statistics that may interest you
Overview
6
- Premium Statistic AR/VR headset shipments worldwide 2019-2023
- Premium Statistic AR/VR headset shipments worldwide 2021-2026, by market
- Premium Statistic AR/VR B2C market revenue in the U.S. 2017-2027
- Premium Statistic AR/VR B2C market revenue growth in the U.S. 2018-2027
- Premium Statistic VR headset market revenue in the U.S. 2017-2027
- Premium Statistic VR headset market revenue growth in the U.S. 2018-2027
Augmented reality (AR)
6
- Premium Statistic AR B2C market revenue in the U.S. 2017-2027
- Premium Statistic AR B2C market revenue growth in the U.S. 2018-2027, by segment
- Premium Statistic Revenue of the AR software industry in the U.S. 2017-2027
- Premium Statistic AR software B2C market revenue in the U.S. 2017-2027, by segment
- Premium Statistic Revenue of the AR hardware industry in the U.S. 2020-2027
- Premium Statistic Revenue of the AR advertising industry in the U.S. 2017-2027
Virtual reality (VR)
7
- Premium Statistic Revenue of the AR & VR industry in the U.S. 2017-2027
- Premium Statistic VR B2C market revenue growth in the U.S. 2018-2027, by segment
- Premium Statistic Revenue of the VR software industry in the U.S. 2017-2027
- Premium Statistic VR software B2C market revenue in the U.S. 2017-2027, by segment
- Premium Statistic Revenue of the VR hardware industry in the U.S. 2017-2027
- Premium Statistic VR hardware B2C market revenue in the U.S. 2017-2027, by segment
- Premium Statistic Revenue of the VR advertising industry in the U.S. 2017-2027
VR headsets
7
- Premium Statistic VR headset sales volume in the U.S. 2017-2027
- Premium Statistic VR headset sales volume growth in the U.S. 2018-2027
- Premium Statistic VR headset average price in the U.S. 2017-2027
- Premium Statistic U.S. adults who own a VR headset 2022
- Premium Statistic Leading features when choosing a VR headset per U.S. consumers 2022
- Premium Statistic U.S. adults reasons for not owning VR headset 2022
- Premium Statistic Leading complaints about VR headsets per U.S. consumers 2022
Consumption
8
- Premium Statistic Frequency of AR use in the U.S. 2022
- Premium Statistic Reasons to like AR in the U.S. 2022, by use case
- Premium Statistic Interest in AR in the U.S. 2022, by use case
- Premium Statistic Level of knowledge regarding AR in the U.S. 2022, by age
- Premium Statistic Frequency of VR use in the U.S. 2022
- Premium Statistic Reasons to like VR in the U.S. 2022, by use case
- Premium Statistic Interest in VR in the U.S. 2022, by use case
- Premium Statistic Level of knowledge regarding VR in the U.S. 2022, by age
Special focus: metaverse
7
- Premium Statistic U.S. metaverse potential consumer expenditure TAM 2022, by segment
- Premium Statistic U.S. adults who would virtually attend a metaverse sports event 2022, by generation
- Basic Statistic U.S. adults who would virtually attend a metaverse music event 2022, by generation
- Premium Statistic U.S. adults on purchasing apparel for a metaverse avatar 2022, by generation
- Basic Statistic U.S. adults who would create an avatar for the metaverse 2022, by generation
- Basic Statistic U.S. adults important factors for using the metaverse 2022
- Basic Statistic U.S. adults on potential metaverse issues 2022
Further Content: You might find this interesting as well
Morgan Stanley. (January 24, 2022). Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved June 07, 2023, from https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/
Morgan Stanley. "Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars)." Chart. January 24, 2022. Statista. Accessed June 07, 2023. https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/
Morgan Stanley. (2022). Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: June 07, 2023. https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/
Morgan Stanley. "Metaverse Potential Consumer Expenditure Total Addressable Market in The United States as of 2022, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 24 Jan 2022, https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/
Morgan Stanley, Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/ (last visited June 07, 2023)
Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars) [Graph], Morgan Stanley, January 24, 2022. [Online]. Available: https://www.statista.com/statistics/1288655/metaverse-consumer-expenditure-tam-united-states/