Premium
Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Digital share of global media revenue 2015, by medium

Digital share of media revenue worldwide in 2015, by medium

by Statista Research Department, last edited Apr 12, 2016
Digital share of global media revenue 2015, by medium This statistic shows the share of different media's total revenue generated through digital sales. In 2015, 60 percent of games revenue was digital.
Digital sales in media industries

Digital sales account for more and more of the revenue generated by leading media industries worldwide. Digital distribution plays a major role in the games industry, where 42 percent of global revenue in 2011 could be attributed to digital sales, up from 39 percent in 2010. Digital distribution was also essential to the music industry. Industries slower to implement digital distribution for profit were newspapers, books and movies. Only one percent of movie industry profits came from digital sales.

Due to the rise of online, mobile and social gaming, the games industry trend is toward greater and greater digital revenues in years to come. Global digital games revenue amounted to 23.9 billion euros in 2012, and is projected to increase to 46.6 billion euros in 2016. Meanwhile, though 17.5 billion euros in physical games revenue were generated in 2012, this number is projected to fall to as little as 12.6 billion euros in 2016.

The music industry has faced challenges monetizing digital song and album acquisitions, due to widespread illegal music downloading. Global digital music revenue was valued at 5.6 billion US dollars in 2012. Going forward, online music subscription services are projected to account for an increasing share of consumer spending on online music worldwide; by 2015 spending on online music subscriptions is forecast to reach 2.2 billion U.S. dollars. Meanwhile, consumer spending on download services will grow to four billion US dollars globally.
Show more

Digital share of media revenue worldwide in 2015, by medium

Digital revenue share
--
--
--
--
--
--
Digital revenue share
--
--
--
--
--
--
Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $49 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

Download Settings Share
Download started
Please be patient - this may take a moment
by Statista Research Department, last edited Apr 12, 2016
This statistic shows the share of different media's total revenue generated through digital sales. In 2015, 60 percent of games revenue was digital.
Digital sales in media industries

Digital sales account for more and more of the revenue generated by leading media industries worldwide. Digital distribution plays a major role in the games industry, where 42 percent of global revenue in 2011 could be attributed to digital sales, up from 39 percent in 2010. Digital distribution was also essential to the music industry. Industries slower to implement digital distribution for profit were newspapers, books and movies. Only one percent of movie industry profits came from digital sales.

Due to the rise of online, mobile and social gaming, the games industry trend is toward greater and greater digital revenues in years to come. Global digital games revenue amounted to 23.9 billion euros in 2012, and is projected to increase to 46.6 billion euros in 2016. Meanwhile, though 17.5 billion euros in physical games revenue were generated in 2012, this number is projected to fall to as little as 12.6 billion euros in 2016.

The music industry has faced challenges monetizing digital song and album acquisitions, due to widespread illegal music downloading. Global digital music revenue was valued at 5.6 billion US dollars in 2012. Going forward, online music subscription services are projected to account for an increasing share of consumer spending on online music worldwide; by 2015 spending on online music subscriptions is forecast to reach 2.2 billion U.S. dollars. Meanwhile, consumer spending on download services will grow to four billion US dollars globally.
Show more
Statista Accounts: Access All Statistics. Starting from $588 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "Digitalization in the media industry in Denmark"
  • Overview
The most important statistics
  • Music
  • Video
  • Newspapers & magazines
  • Books
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.