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Digital share of media revenue worldwide in 2015, by medium

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Digital share of global media revenue 2015, by medium This statistic shows the share of different media's total revenue generated through digital sales. In 2015, 60 percent of games revenue was digital.
Digital sales in media industries

Digital sales account for more and more of the revenue generated by leading media industries worldwide. Digital distribution plays a major role in the games industry, where 42 percent of global revenue in 2011 could be attributed to digital sales, up from 39 percent in 2010. Digital distribution was also essential to the music industry. Industries slower to implement digital distribution for profit were newspapers, books and movies. Only one percent of movie industry profits came from digital sales.

Due to the rise of online, mobile and social gaming, the games industry trend is toward greater and greater digital revenues in years to come. Global digital games revenue amounted to 23.9 billion euros in 2012, and is projected to increase to 46.6 billion euros in 2016. Meanwhile, though 17.5 billion euros in physical games revenue were generated in 2012, this number is projected to fall to as little as 12.6 billion euros in 2016.

The music industry has faced challenges monetizing digital song and album acquisitions, due to widespread illegal music downloading. Global digital music revenue was valued at 5.6 billion US dollars in 2012. Going forward, online music subscription services are projected to account for an increasing share of consumer spending on online music worldwide; by 2015 spending on online music subscriptions is forecast to reach 2.2 billion U.S. dollars. Meanwhile, consumer spending on download services will grow to four billion US dollars globally.
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Digital revenue share
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Digital revenue share
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This statistic shows the share of different media's total revenue generated through digital sales. In 2015, 60 percent of games revenue was digital.
Digital sales in media industries

Digital sales account for more and more of the revenue generated by leading media industries worldwide. Digital distribution plays a major role in the games industry, where 42 percent of global revenue in 2011 could be attributed to digital sales, up from 39 percent in 2010. Digital distribution was also essential to the music industry. Industries slower to implement digital distribution for profit were newspapers, books and movies. Only one percent of movie industry profits came from digital sales.

Due to the rise of online, mobile and social gaming, the games industry trend is toward greater and greater digital revenues in years to come. Global digital games revenue amounted to 23.9 billion euros in 2012, and is projected to increase to 46.6 billion euros in 2016. Meanwhile, though 17.5 billion euros in physical games revenue were generated in 2012, this number is projected to fall to as little as 12.6 billion euros in 2016.

The music industry has faced challenges monetizing digital song and album acquisitions, due to widespread illegal music downloading. Global digital music revenue was valued at 5.6 billion US dollars in 2012. Going forward, online music subscription services are projected to account for an increasing share of consumer spending on online music worldwide; by 2015 spending on online music subscriptions is forecast to reach 2.2 billion U.S. dollars. Meanwhile, consumer spending on download services will grow to four billion US dollars globally.
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Release date
April 2016
Region
Worldwide
Survey time period
2015

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